Valar Dovarys: All Men Must Reset

Card draw simulator
Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet.

Diavolomaestro 86

This is a super-aggro version of the Sungarden build that James Waumsley popularized. It aims to Valar or Varys early and then continually wipe the opponents' board. It has virtually no power acceleration outside of unopposed challenges and 2-claim plots, but those can be a potent combination. The Eyrie is incredibly effective in this, since you're running a reset deck with basically no dupes. You can drop an unprotected Varys; on your Valar Morghulis turn, it saves your biggest guy; on your pressure turns, it can protect chuds and force your opponent to kill their big guys.

I finished 4th in a 17-person SC (Winds of Winter in Boston) and then added more of an aggro focus (Blackwater, 2nd Eyrie, etc). I was then able to Top 2 in a 23-person SC two weeks ago. The deck faltered against Tom Melucci's Martell Stag in both the final Swiss match and the overall final--Tom was able to keep grinding out power with the The Iron Throne + Chamber of the Painted Table and The Boneway. Since then, I've upped the aggro component, adding The Winds of Winter to press the advantage post-reset. I have yet to take this precise build to a tournament, but I'm confident that it's strong.

5 comments

Wosho 76

So if You dont get arbour on setup or first turn You just loose?

Diavolomaestro 86

@Wosho It definitely makes it harder, but I've won several times where I got the Arbor either late or not at all. 3 roseroads + 3 ocean roads is still pretty decent econ, although you do have to be careful with your Pleasure Barge usage. There's a low enough curve that you can still usually drop 2 characters with mil icons on a 2 claim turn and wipe their board.

Wosho 76

I have played enough games that i know that sometimes even two plots with 5 golds are not enough, and here You have only 4g and less ;/ And then 3 pleasure barges.

DeadMoonRise 1

@Diavolomaestro what do u think about adding 1x Littlefinger removing 1x Pleasure Barge, adding a The Hand's Judgment as 61' card and finding a character to substitute for 1x Paxter Redwyne? Those changes would be imho in order to increase a bit the economy not losing at all the card draw of the third Pleasure Barge, to play eventually cheaper events and to protect a bit more your strategy and key characters from oppo's events.

Diavolomaestro 86

Hi @DeadMoonRise, thanks for the suggestions! I've considered Littlefinger but my curve generally doesn't like 5 cost characters who can't kill things. His best usage would be in the early going so when you wipe the board you don't have a -1 sticking around. But in later turns the Pleasure Barge is way better, as it draws me an extra card and lets me immediately play the cards I drew. Same thing with Paxter-- he's a tempo hit who will be wiped away, and my events are pretty cheap anyway so I can usually afford them. Honestly, my problem was more often lack of cards than lack of econ--I would have happily played 4x Pleasure Barge to get that late game burst. If I had access to Greenblood Trader I would have those at 3x but as it is I have to rely on the Barges.

As for the Hand's Judgment, I often found them dead in my hand, so I don't think I would go to 3x. A 3rd Confinement or 2nd Renly's Pavilion would probably have been my 61st card.