A Lion Still Has Tentacles (8-3 in 2 events at Dockside 2017

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Derived from
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ChannelDelibird 1068

This deck went 4-3 in the joust (21st out of 66) and 4-0 in a Driver Not the Car event at Dockside Brothel Days 2017. The guest Drivers all enjoyed how it handled so I thought that I'd put the list out there for others to try.

The heart of this deck is in four cards: Balon Greyjoy (CtA), Ser Jaime Lannister (Core), A Storm of Swords and Relentless Assault. Your goal is to do as many military challenges as possible with your non-kneeling attackers with the purpose of racking up huge amounts of renown on well-protected characters.

I've posted a full tournament report here where I discuss the invididual matches but these were the results at Dockside:

JOUST

  • R1: Win vs Tyrell/Wolf (Daniel G)
  • R2: Loss vs Targaryen/Fealty (Joe Z)
  • R3: Win vs Lannister/Rains (Jemiol)
  • R4: Loss vs Lannister/Rains (Ian P)
  • R5: Win vs Lannister/Sun (Kenny V)
  • R6: Win vs Tyrell/Watch (Joel P)
  • R7: Loss vs Stark/Fealty (Petar S)

DTNC

  • R1: Win vs Stark/Fealty
  • R2: Win vs Tyrell/Wolf
  • R3: Win vs Targaryen/Crossing
  • R4: Win vs Greyjoy/Stag

The deck's strengths lie in its ability to reliably crap out massive problem characters (particularly Balon and Jaime) and keep them protected with dupes, Bodyguards or Mines. With one of the key players, it can make gains on power very quickly. With both of them, it can haul in more than 10 power on one turn and win out of nowhere. King Balon (or, as I like to call him, Right Balon) is an underappreciated powerhouse who routinely finishes games with eight or more power on him. Pair him with his Great Kraken and you're laughing all the way to the bank. His STR-pumping ability only affects himself or Euron Crow's Eye but it's also one of the most easily forgotten triggers in the game and your opponents WILL screw up against you by not thinking about it.

The deck's biggest weakness is the Baratheon matchup. You obviously can't make non-kneeling challenges if you are kneeling. For this reason, I plan to find room for a second copy of Seal of the Hand - it's good even in other matchups, but it's crucial if you're facing Melisandre (Core). The cut will probably be The Things I Do For Love - I love this event and have used it more than once to bounce a duped Renly back to hand in order to switch Balon back on, but more often than not it's a luxury (and the rise of Targ means that there's more Hand's Judgment in the meta to cancel your massive investment for nothing).

At Dockside, I also found that the games which I lost were the ones in which I was put under massive board pressure through high military claim and other such shenanigans. You'd think that Greyjoy wouldn't mind this, but if decks can push through your saves and kill too many of your big characters before you can stabilise a board, your wincon disappears. With that in mind, I will be testing a build with Ghosts of Harrenhal instead of Valar Morghulis as First Snow is usually enough of a reset for what the deck wants and resurrecting your key people is more likely to get you back into it from a losing position than killing some of theirs. When things are going well, the deck doesn't actually want to flip Valar and should win before it gets to that point. When things aren't going well... put it this way, I flipped Valar in only three of my joust games at Dockside and all three of those I went on to lose anyway.

With the release of Guarding the Realm, I'll also be testing Great Hall in this deck, in place of some combination of Kingsroads and/or the third Sea Tower. I guess you'd probably also swap one of the Red Cloaks for Wex Pyke.

8 comments

Reader 292

Brutal when set up! Nice build George. I'll be testing this with Great Hall - Martin

Isian.H 706

love it, ever tried swapping storm of swords for a 2 claim plot?

Reader 292

Doesn't Storm of Swords offer 2 claim by allowing a second Mil challenge, plus all the extra renown and possible extra unopposed due to Balon?

ChannelDelibird 1068

Martin has the right of it. In most circumstances I really don't care about what effect the challenge has on my opponent's board - all I really want is to put more power tokens on Balon and Jaime. It gives me high initiative to ensure that I go first, which makes non-kneeling attacks significantly stronger because I can still have people standing for defence later if I need them. It also lets me close out before I risk anyone winning a power challenge against me or target-killing any of my renown. I would play Storm of Swords in this deck even if it had 0 claim.

Isian.H 706

Double claim + relentless assault is nothing to laugh at. Also double claim for power with that sweet balon

ChannelDelibird 1068

I'm not saying two claim is bad. We'd all put a two-claimer in our plot decks if we had more room. But also consider that winning by 5 to trigger Relentless is easier when you have an extra challenge that they have to oppose. You also will often find that 1 claim on power will be enough to close if you've already piled two/three renown on Jaime plus more potential unopposed bonuses from fourth or fifth challenges. There's also some great synergy with Asha when you don't have your big guys.

By all means, play around with it and let me know what you find. I suspect that practical experience with the deck will show that the win con is in what you do to your own board rather than how hard you hit your opponent's.

hagarrr 829

Plot Rehab works!!!

creeboygj 1

swap euron for gregor, trigger relentless more often.