|Card draw simulator|
Odds: 0% – 0% – 0% more
|None. Self-made deck here.|
|Night watch rains||11||6||2||1.0|
This is the deck that most of the Greater NYC-Boston-Ottawa (and friends!)Alliance built and played in the GenCon 2017 North American Championship Joust tournament. Dan Strouhal and myself placed in the top 32 (we both narrowly missed the top 16). Four other players in our group played the deck in the Swiss with three of them having positive records (and praying for the graduate cut to be 48, not 32). One of our other players was playing a much more modified version of this deck, as well, and he was in the top 32 with Dan and I.
The core deck idea comes from Darknoj then he and Dan refined it over about three weeks with feedback from our group. Going into our testing weekend we felt that a degenerate stall deck would own the meta but our data argued for Targ. We felt like Targ had good match-ups against much of the field and we 'teched our version to survive the stall games. HOWEVER, Noj was not feeling 100 percent about the deck so he brewed this up. He was concerned about what the rise of Greyjoy (particularly Rains) in the second half of the regional season would do to our Targ deck. We found that NW Rains had the same good match ups as Targ but also had good match ups where the Targ was weak.
This thing generally beats Builders, Lanni Rains, Greyjoy, non-degenerate stall Martell, and Targ. Tamas-style NW Featly is a "who sees the Wall first" sort of 50/50. The only awful match ups are Bara (which we expected little of), degenerate stall like Martell-Stag (a risky call in a GJ meta), and Hyper-Viper (which we bet no Canadian or American would play in a major tournament). This ended being a good meta call in the bye and bye - since the field was a lot of Lanni and GJ with little to no Bara as you climbed the Swiss. Toronto, some of the Midwest, and eventual champion Alex Black (congrats Alex!) did roll the dice with Martell-Stag, however, and gave me only loss before the graduated cut.
This deck is very fun to play and very flexible. You can play it as a tempo-aggro style "get them to zero" (or zeroish, since we don't run Marched) using Jon and Cotter to own people. You can also play it as slow, grinder Wall deck with a lot of answers to Wall deck's usual bad-match ups. You can also switch styles mid-game.
One final note: Dragonglass Dagger is a fine card and keywords are character abilities in Second Edition.