Martell Morghulis - Top 16 Italian Nationals

Card draw simulator
Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet.

Req 7

I wasn't sure to publish this list, simply because I didn't think it had a good score compared to other great decks around here. But I am truly satisfied of the overall result, losing in top 16 against the former Italian champion Giovanni Fassiolo. Besides, a few of people asked me to share the deck so I'm doing it for all the Martell lovers.

I went 5-1 on the first day of swiss and then 6-3. My losses were against Targaryen Fealty (which ended top 8), Lannister Tyrell (ugly combo deck which ended top 4) and Stark Fealty.

The deck is a standard reset deck with a few original ideas. I also added some counters for my worst matchup, Night's Watch. I expected lot of them and I was right, since it was the most represented faction in the tournament. I think the amount of location hate was perfect in achieving this purpose, since I faced 3 Night's Watch Fealty and defeated all of them. Of course those games were long and tiring but if you play very focused it's possible to win. The other bad matchup is Targaryen for obvious reasons, even if you reset the board they can still fight hard with dragons and events.

Feel free to ask any question.

2 comments

Sokhar 45

If nothing else, I'm intrigued as hell by the inclusion of two Varys' Riddle. Not something I ever considered, how well did that work out for you?

Also, no interest in Flea Bottom?

Req 7

Hi @Sokhar, sorry for my late reply. I am very proud about the Riddles. Nobody was expecting them and they helped me win the games against Tyrell (unexpected Riddle on Valar). It was a late inclusion, previously there was The Long Plan as opener but I realized during testing that the deck is never short on gold and most of the times I never used the bonus granted by Long Plan in turn 2. Also, when it comes to turn the 8th plot, which happens often, TLP is pretty useless. So I tried the 2nd Riddle and it worked perfectly. One is opener: you always win initiative, you get 5 gold (which is a lot for your first turn) and half of the times you get a useful bonus from opponent plot (in my testing it was 60%). Except for a couple of Time of Plenty, during the day I've hit Building Orders twice, Calm, Here to Serve, Wheels. And after that you still have your second Riddle, often hitting Counting Coppers when the opponent's hand is empty (usually turn 2 or 3).

I've tried Flea Bottom. It's an amazing card, but it didn't work too much in this deck. It seems weird with all the low cost characters, but except for Marched (which I like too keep for late game) you don't have many ways of getting your characters discarded. Reserve is usually fine with The Iron Throne, and I usually don't lose intrigue challenges. Flea Bottom can be tremendous with Otah, but I didn't want to rely on this combo and have dead cards on my board if the discard pile is empty. You can definitely try 1x instead of 1 character or event.