Insubordination

Rules FAQ

  • Insubordination only works on defence. A challenge you initiate yourself is not a challenge initiated against you.

  • In a Melee game, you can trigger Insubordination when a challenge is initiated against you and then redirected to another player, but you cannot trigger it when a challenge is initiated against another player and then redirected to you.

  • If a character becomes "attacking alone" before the reaction window to a challenge being initiated has closed, you can trigger Insubordination to kill it. For instance, this can happen if cards like A Wall of Roses, Ser Emmon Cuy or Dreadfort Maester are used to remove other attackers in the same reaction window, or if a character dies due to something like Blood of the Dragon immediately after the challenge is initiated. On the other hand, if cards like Old Wyk or Azor Ahai Reborn are used to bring in an additional attacker, Insubordination can no longer be triggered after that.

  • Attached character can be saved from the kill effect of Insubordination. If that happens, Insubordination will simply kneel and remain attached.

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Highborn Recruit

Rules FAQ

  • A character is considered to have a challenge icon or to not have that icon. A single character that has and/or is gaining the same challenge icon from multiple sources functions as if it has one instance of that icon. (See Challenge Icons.)

  • The chosen character will keep the keyword until the end of the phase even if its number of challenge icons subsequently changes, or if Highborn Recruit leaves play.

  • You do not have to declare whether you intend to choose insight or renown until the cancel window has passed, but you do need to choose the target character before.

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The Throne of Dorne

Rules FAQ

  • You lose dominance if an opponent wins dominance. In a Melee game, multiple players can lose dominance, even if one of them has a lower total for dominance than the others. If there is a tie for dominance, no player wins or loses dominance (unless The Moon Door is in play).

  • The Throne of Dorne only interacts with cards in play. You cannot place a card in shadows from your hand or discard pile. (See Abilities.)

  • You cannot place your faction card or your revealed plot card in shadows.

  • You can use The Throne of Dorne to place a card without the printed shadow keyword into shadows, however, that card will not automatically gain the shadow keyword while it is in shadows. It will need another way to come out of shadows (for instance, Starfall Spy, A Traitor's Whisper, or Doran Martell (AHaH)).

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The Old Hawk

Rules FAQ

  • Old Hawk's constant ability works even if an opponent has a Summer plot card revealed.

  • The STR is checked at the K step of the D.U.C.K. sequence. If a character's STR is increased to 6 or higher before the K step (for instance, Trading With Qohor bringing in a War Scorpion), that character will be able to gain power for renown. Same if a character's STR is increased to 6 or higher while processing another keyword and renown has not been processed yet (it cannot be processed unless there is a character with renown present). But of course a character can also lose renown if its STR is reduced to 5 or lower in a similar way before or during the K step of the D.U.C.K. sequence.

  • If you have a Summer plot card revealed and you trigger "The Rains of Castamere" to replace it, the characters will lose renown before you get to keywords. On the other hand, the upcoming Nymeria of Ny Sar works in the opposite way.

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Boots

Rules FAQ

  • Since Boots is not a character, Daario Naharis and Hot Pie do not work with it. They also do not work with the character that has Boots attached (unless that character itself has the Companion trait). On the plus side, you can find Boots with Street of Silk.
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