|Card draw simulator|
Odds: 0% – 0% – 0% more
|None. Self-made deck here.|
"We've got to build a Wall, and our opponents will pay for it!" - D. Trump
Hi all! This is the first time that I publish a decklist, but I was asked by some people in Vignola to give more info about this deck, so here we are!
I'll just introduce myself first: my name is Carlo, and I play AGOT 2nd edition since it was launched. I never managed to get big results but I love this game, especially building crazy/junky decks and experimenting with new and underused cards.
I stopped playing regularly for a month or so, but since the regional season started I found some time to get back on track and build this. I chose to make a new Wall deck because I thought it would have been fun to play and have the potential to mess up the board in a laughable way.
I'll do a short tournament report, then give some consideration about the deck and explain some choices I made during deckbuilding. Unfortunately my memory is really bad, but I'll try my best.
- Game 1: Loss vs Lorenzo, Targaryen Wars to come
I don't remember much about this game. I saw the Wall when the game was already far ahead, and that's probably the main reason for losing. My opponent had a Khal Drogo running wild and managed to make a lot of power early.
- Game 2: Win vs Daniele, Martell Wars to come
My opponent pulled a lot of shenanigans using both Arianne Martell (Core) and Obara Sand (SoD), but I had the Wall in setup and played The Crow is a Tricksy Bird after his Counting Coppers, forcing him to play Retaliation the next round. That means a lot of discards, and after three rounds (with the help of Queenscrown) I had a board built only on his characters, including two Knights of the Sun which eventually got renown. I closed the game stealing the third Knight in the last round, and using one of them on one extra challenge thanks to The Bay of Seals.
- Game 3: Win vs Edoardo (@NerferNazgul), Targaryen Banner of the Wolf
This game was really awkward. Edo messed something up using Meereen and ended up having a very poor hand very early. He stopped both my Queenscrown and Flea Bottom with two Frozen Solids, but I had some time to find the Wall and pull a LOTG+Varys which left open space to slowly gain my win.
- Game 4: Win vs Luca, Tyrell Wars to come
I had great luck on this one. My opponent drew a lot of economy and ended the third round with the board composed of some chuds and a Bodyguarded Margaery Tyrell (AMAF) as his only beefy character (he had The Hightower too, but didn't impact the game in any way). So, we chose our 4th round plots and I decided to play Varys's Riddle only for its stats... with my great surprise, he flipped Valar Morghulis. From that moment, he never got enough big characters to threat the victory, except for a Mace Tyrell (HoT) which had a nice journey to Craster's Keep.
- Game 5: Win vs Davide, Stark Wars to come
This game was hard on both sides, and that's probably the reason why I remember so little about it. All I can recall is that Davide was on the losing side, and in two turns made a backlash which got us to the same amount of powers when the time called. We should have started counting the cards in deck, but he drew a lot with Wyman Manderly and the two different deck sizes could tell which one would probably have won the count, so he decided to concede. I'm really mad for not remembering more, because we both really struggled on this one. Hope we get a rematch at Late Summer Feast!
- Game 6: Loss vs Alberto, Stark Faith Militant
I had no chance in this game: he started really strong and I drew only characters, which is not what you want to draw in this deck. I got only one power which got instantly stolen with his Faith Militant agenda.
I ended up best Night's Watch at 15th place out of 49 players. Not an astonishing result, but definitely better than what I hoped for this tournament.
DEEP THOUGHTS (MAYBE NOT)
The Wall and the discard-stealing technique can be very strong against Targaryen, Martell, and any other deck which abuses of Flea Bottom. You can see while playing that, even if you don't gain advantage, your opponent will be basically crippled. Pulling some heavy resets like Varys or both Valars can make you gain time to get all the pieces you need, and the targeted discard from Mutiny doubles its value by eliminating a big character and giving you the opportunity to steal it.
Speaking about pieces, what you want (NEED) to find is:
- The Wall, obviously;
- Queenscrown, against non-targ and martell decks it's fundamental to get big characters in discards. Especially since this is a The Wars To Come deck, and not a Greensight one;
- Veteran Builder, for a double Wall trigger;
- Flea Bottom, to repeat the double Wall every round;
- LOTG+Varys and Mutiny, to clean the board.
Then there are cards like Yoren, Guarding the Realm and Isle of Ravens that let you clean the opponent's discard pile from the useless chuds (or even steal more nice 3-gold-or-less-characters) and increase the Wall's impact.
In my opinion, a good counter to this deck is playing Stark. They have a lot of useless chuds (the only low cost characters you may want are Sansa Stark (WotN) and Arya Stark (Core)), and they can sacrifice them repeatedly forbidding you from stealing the big dudes. Plus, a lot of their cards lose strength when coming to your side due to losing the Stark affiliation, and they also have Frozen Solid.
I used to play this deck with Greensight, but Wars is just too good. With 7 plots I couldn't fit a reliable opening like Time of Plenty, a second Valar which is fundamental, and Marched to the Wall, which I wasn't running in the early iterations.
I wanted to try this plot. I ended up using it only for its stats, but it can be really nasty if combined with Varys or The Crow is a Tricksy Bird + opponent's Valar Morghulis. Big potential but not expressed yet in actual games.
These bois were intended to counter Barring the Gates, which can be a huge pain for this deck. At the end of the day, they only added challenge strength and surprise factor. Nothing to ignore, but nothing special.
Another card that I wanted to try. It actually helped a lot winning some games, but at the same time it's pretty useless if you haven't stole characters with interesting keywords or abilities.
This one is the remains of a previous version with higher cost characters. I hate excluding the main faction's characters from a deck, so I kept a 1x... And it was not a wise decision, if you consider that this deck resets many times and plays only 5 limited cards.
5 limited cards?:
I think I wrote enough. Thanks for reading, and if you have any questions feel free to ask!
P.S. I do not sympathize with mr. Trump or his thoughts in any way. I like memes though.