|Card draw simulator|
Odds: 0% – 0% – 0% more
|None. Self-made deck here.|
|Rains of Pyke - Top 32 Euros '19 #igofirst||4||2||3||1.0|
Hello everyone. This is the deck that performed so well at Euros (most represented deck in the Top, runner up, see the link below).
Valerio had the idea of this deck and I helped him tweaking it in the past months, as soon as we agreed that Castamere was still the best agenda for the most broken house of the moment.
When the italian crew (and a couple of english friends :P) were training for Euros, I gave all of them this list, pretending it was the best deck possible. I still think it is. All the 12 GJ castamere of the tournament were versions of this list, 6 of them made the cut.
I don't pretend that this exact list is the best, there are some flexible cards like in any other deck, but the core idea is to abuse what Greyjoys are better at: go first and snowball, and it works againt almost all the good decks of the moment.
The Agenda: I don't like prince but I think GJ crossing is really really good. Castamere tho can be as much fast as crossing with castamere triggers. PBtT, Filthy Accusation, Spider's Web, Red Wedding and also Wildfire can help you do some more uo challenges while also giving you an advantage in winning challenges. Moreover, it's very good to be able to threaten the opponent with your weakest icon. So we maintain the fast pace somehow, adding some really useful tools like a soft reset, a direct kill, hand control and some challenge control.
The initiative: We all know that the GJ mirror is often decided by who triggers Euron first. Why though? Is it all about the Silence. In our opinion, what wins the mirror is initiavite. Draw (iron gates), challenge removals (raiding longship) and intimidate are crucial to the deck, so you REALLY need to go first. That's why we decided to add Salty Navigators and Kingsroads to the classic GJ setting. +12 initiative overall is A LOT.
The characters: Most of the choices are "standard" here but we have some interesting choices. First of all: Victarion. With so many warships and given that mirror matches are supposed to be a lot, the other Vic seems like the obvious choice. To be honest, the card is better in vacuum. It solves more problems, it serves more purposes. But if you are guaranteed to go first and play cards like maiden bane and every captain is a king, and standing effects on demand like pbtt, well, 6 gold Vic is a great choice. If you didn't find Euron you will have the intimidate you need, but even with Euron he guarantees the third intimidate challenge. He's also a huge backup if Euron gets blanked. Moreover, he makes the deck faster and more consinstent in its goal: go first, kneel all of them, have characters ready to oppose. He's also very good to open a way through the intrigue win, thanks to his intimidate on the other two challenge icons.
Balon: king Balon has two reasons: str buff for the agenda, the king plot. This deck is very good against other midrange decks, but can suffer more control matchups. The king plot can grant you the turn to close the game. Also, with double renown he's very fast.
Lorsport shipwright: I still think they're the best 2 gold drop in the game (or the second thanks to Istvan :P). They disappeared from some builds but they are for sure a 3x here.
Salty navigator: as I wrote init is crucial. Moreover, they feed forced march very well.
Main plot deck: 2x Forced march: OP plot, should be instantly restricted, nothing more to say. At the gates: we tried LSF but the great hall is needed for the next turns. We Take Westeros: lol King in the North: already discussed. Nothing burns + Weapons at the Door: these are not always useful but they make some of the tougher matchup easier. Builders, Baratheon, Martell can all annoy you a lot with negative attachments. With these and we do not sow you should be able to solve the problem and close the game.
No valar: this is a lot about the player. As a non usual GJ player I don't miss it but many GJ players told me they feel more safe with it. Not a problem, think about the plot you need less in the tournament you are about to play and change it. Same for first snow which is also a good option.
That's almost it.
Why did I publish this list? I usually publish interesting and fresh builds to try to shake the meta a bit, trying to give more options to players who are bored by the existing T1 decks.
This time though it's because I think this deck is too good, a lot NPE since it snowballs ALL midrange decks but Baratheon since turn 1 and too straightforward and resilient in its gameplan.
GJ are dominating the field since too much time, we need something to be done because otherwise all the important tournaments will be dominated by this nonsense.
Feel free to make question, as always I will answer asap.