|Card draw simulator|
Odds: 0% – 0% – 0% more
|None. Self-made deck here.|
I decided not to go for the "winter route" and play the plots that liked the most, forgetting about any winter sinergies that other versions of this deck may have. Expose Duplicity is still under testing and may be switched for another claim 2
Wildlings is a strategy that lacks a good economy support. We don't have many cheap characters and our reserve values are usually low. I found myself discarding good cars in taxation quite often. To counter this effect I choosed to play as much economy as possible; 12 limited locations + 3 Vals + 2 Tithe. Val works really well with Wildling Rogue. Nowadays we also benefit from a decent draw engine: 3 Hollow Hills + 3 Dalla + 2 Varamyr. Gold + Draw + Valar Dohaeris enables us to win some long term games, something that Wildlings was unable to achieve a few months ago.
After the tournement I would try to find place for a third Tithe. It helped me a lot in many games. Helps us to marshall cheap dudes to sacrifice for enemy claim, and makes good surprise Last Giants. Also we can kneel someone for Tithe and play Wildling Rogue afterwards. I will go +1 Tithe -1 Nightmares. Probably Mag may also be replaced by Mance Rayder. Take also into account that Anguy the Archer, Ghost of Hight Heart, Lem Lemoncloak, Syrio etc. etc. all these no wildling characters may not be played in setup, because we always open with Vanquish the Unbelievers. We need to play as few of them as possible. I choosed only 1 Ghost, who helps us in more aspects in addition to just pure strenght.