Burning Sun [Control]

Card draw simulator
Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
Sun Dragon 6 5 5 1.0
Burning Sun [Control] - Minor Updates 3 3 0 2.0
Targaryen/Sun - 3 Core Set Melee Deck 0 2 0 1.0

Teo Strife 58

Deck philosophy:

This deck is aiming to control the opponent’s board via various removal effects combos and double (or more claims), while prioritizing on and challenges.

The Targaryen part of the deck is pretty standard, which means it includes, and revolves around Daenerys Targaryen and her Dragons. The Martel banner is there to add more removal and control to an already strong house.

Core mechanics [Removal] Breakdown:

Besides the obvious at this point Dracarys!, this deck packs a few more tricks and combos that can surprise and devastate your opponent at the same time.

Dracarys! + Daenerys Targaryen + Unsullied + Plaza of Punishment is the main house removal, which is pretty strong on it’s own, but the following effects are enhancing it, making it even stronger.

1) Forced Dracarys!: More experienced players will try to play around the possibility of Dracarys!. That’s where Dornish Paramour comes into play. It’s a great card for pulling an opponent’s important character with icon into Dracarys! range.

2) Tears of Lys plays : As you probably have noticed, the deck includes 3 copies of Tears of Lys. That’s because the deck has a lot of icon presence, but it also takes poisoning to a new level by the icon removal method. Maester Caleotte and Confinement are there to ensure that annoying characters will be able to get poisoned after you successfully remove their icon.

3) Empowered Challenges: Sunspear can be used to raise the claim value of any challenge. Considering the amount of removal possible by the other mechanics of the deck, it should be fairly easy to pull off a double kill, or even a triple kill if The Winds of Winter is active.

Plot deck reasoning :

The plot deck is something i am currently thinking about. I’m not yet 100% sure it’s ideal, but here is the reasoning behind my choices:

1) A Noble Cause: This card, in my opinion is mandatory in low income decks like this. Makes Daenerys Targaryen , Khal Drogo and Littlefinger much easier to drop, while having some spare gold to play your events or other cards.

2) Calm Over Westeros: This is a “safety net” plot. It’s mainly included because it’s possible to turn a bad setup into a more even ground by preventing you opponent to kill anything via claim, thus weaken your already inferior board. Also it has a relatively high income.

3) Counting Coppers: This card pretty decent when it comes to houses that suffer from draw mechanics, like the Targaryen house. The drawback is that it has a pretty low income, making it hard to play your strongest cards (or impossible if you have no other passive economy cards on board). But drawing into Dracarys!, Put to the Sword, Tears of Lys or Confinement can turn the tide of the game.

4) Marched to the Wall : This plot is a heavy punishing opener at round 1, if the opponent is unlucky enough to be forced to setup just one big costly character. Also the synergy with Viserys Targaryen is pretty nice. Another great play is to open this when the opponent has 3 or less characters and you have 4 or more characters on board, and he uses the Wildfire Assault plot. Marched to the Wall wins the initiative, therefore you can choose to go first so a character would be discarded first (opponent now left with 2 characters, and you discard something that otherwise would be killed by the wildfire). Afterwards Wildfire Assault takes effect, ending up having an advantage of 1 more character on board against your opponent.

5) Wildfire Assault: I think this card is mandatory in almost any deck, because its the closest thing of equalizing the game. Also , Viserys Targaryen can trigger from this too.

6&7) The Winds of Winter: Low income plots but 2x claims on any challenges you can pull off. Considering the amount of removal this deck has, The Winds of Winter can be pretty devastating on challenges, or can be used to drain opponent’s hand by challenges. Or, of course, seal the deal by rushing power via Challenges.

Thanks for reading! This deck is a pretty new idea, which probably has room for improvement, so i would appreciate feedback and opinions from you guys.

13 comments

Dydra 1494

This has a lot of thought out interaction and it looks like something that I’d play :)

Thumbs up from me

Teo Strife 58

@Dydra this means a lot to me coming from you, thanks for the feedback. Anything you would change maybe?

linkingverbs 197

Martell has been my favorite banner for Targ. I’ve unfortunately never had any luck with Sunspear in this deck though and it’s always been cut. People have no problem playing around it especially when Khal hits the table.

Have you tried Bastard Daughter in this deck? I think she’s worth considering. Could be a replacement for an intrigue challenge so you can prioritize the other two in your challenges.

Also I like x2 Marched to the Wall. You can get an extra use out of Viserys Targaryen and keep the pressure. Also Summons may be worth a look too with being able to grab a Paramour or one of your dragons if you need.

Dydra 1494

@Teo Strife I’d do 10 games on OCTGN before saying anything for certain, but on first look I might want to lower the event count from 12 to 9 or 10. How has 12 been working out for you? Do you get 1 out of 4-5 games flooded with events on setup and having a hard time from there?

On the plot side, I might consider Rebuilding to recycle your Dracarys! and Tears of Lys.

That being said, TtB and future packs might have something to add to this. I really really like the color (and house) mix and will keep thinking further on this deck.

Dydra 1494

Here is a funky idea Little Bird as attach to their chars and drag them into a challenge with Dornish Paramour to Dracarys! :)

A 3 card combo, but still good to know that it’s out there :)

Teo Strife 58

@linkingverbs Hey mate, thanks for your response. Regarding Sunspear, if the opponent refuses to perform a challenge because he doesnt want to trigger Sunspear, then its a win situation in my eyes. I have not used Bastard Daughter, but don’t really see the point of including it. Yeah it can be a pretty good soak with a discard effect, but the main goal of this deck is the board control. Wish i could have the space to also include this, but as it is right now im not sure its worth including. Marched to the Wall has backfired quite many times for me. There has been alot of games that i am being forced to use it as last plot, ending up hurting myself more than the enemy. If the removal system of the deck works as planned, theres no reason to have a second Marched to the Wall.

Teo Strife 58

@Dydra I havent really played this deck yet, was kinda busy. But in my experience so far, 12 events is a borderline acceptable number. Will keep an eye while playtesting the deck tho, maybe some of em will get cut. On other decks that i play with 10-12 events, i think i have never experienced an event flooding. But that’s based on other decks , will have to test this one as well. Regarding Rebuilding, sounds like a very interesting addition. Will try to include it. As far as im aware, yes, future packs will be able to enhance this style. Really looking forward to it as well :D

Hahaha, the Little Bird - Dornish Paramour combo would probably give the opponent an aneurysm…. :P I would seriously consider it if the deck had any decent draw engines… Unfortunately, it doesnt :S

Dydra 1494

I played several games with my revision of this deck ( it’s a bit diff from this list) and I’m quite happy. In 4 out of 5 games I had turn 1 kill possibilities ( usually with a big bomb on their side exposed), but Counting Coppers is absolutely must have. I usually drop down to 3-to-5 cards by turn 2 or 3 and then getting back with a fresh flood of events seems pretty essential for running this deck imo.

If you manage to setup a Khal Drogo on turn 1 and with some kill effects, you can maim the opponent pretty hard.

Sadly, I’m a bit limited on the plot choice, because of all the must haves:

Counting Copper - Must have

Wildfire - “Must have”

Confiscation - Must have

Marched to the wall - “must have”

CoW and A Noble Cause seem to be the best econ plots for this deck.

That leaves 1 “open” slot which should go to a 2 claimer no doubt.

Playing 1x The Winds of Winter although I really feel that Sneak Attack would be a great addition, or even a replacement.

Teo Strife 58

@Dydra Thanks for your input mate. I’d love to see what are the differences between our decks, if you dont mind.

Counting Coppers Is a must indeed. Economy is pretty bad but the draw is essential. Confiscation, im not too sure its mandatory. The deck already has some attachment removal via Viserys Targaryen. Also, the deck does not have a specific character that you would want to protect from Milk of the Poppy anyways. Personally i don’t prefer Sneak Attack due to the 1 challenge limitation, when you are going to need to make at least AND in the same phase.

Plots are a pain to figure out , indeed… :(

Dydra 1494

@Teo Strife I’ll post my deck a bit later today, but I didn’t include Viserys Targaryen … good point ;) Confiscation is just so good, because u can remove Heartsbane , Seal of the Hand (which is currently one of the best attachments) and many other beneficial attachments that the opponent have ( Milk of the Poppy too )

The 2 claim plot … I find myself playing as a finisher and Sneak Attack is the better finisher in my opinion. Let’s say turn 1 CoW/ANC , turn 2 counting coppers, turn 3 marched/confiscation/wildfire/anc ( whatever is the game state) and then on turn 4 I’m ready to close either on points, or on board clear …. going with 4 initiative versus 11, he has some chance to make a come back …

I’m still playing winter in my deck, but I often myself wishing it was a Sneak Attack. I’d definitely go with Sneak over Confiscation (maybe) and try it that way ..

Teo Strife 58

@Dydra To be honest, here in Greece, Seal of the Hand is not so much into the meta game. So i have kinda ignored it’s existence. Only thing that is really common, is Milk of the Poppy which doesnt affect this deck so much. Regarding Sneak Attack, could be good, but i really doubt that it can close on points, on round 4. As far as i understand the power generation of the deck is not so fast, therefore sounds pretty hard to close on points on round 4. Also The Winds of Winter has low initiative, sure, but that doesnt mean too much. even if you end up playing 2nd while you have The Winds of Winter active, the opponent will probably wont be able to do anything that would make an impact. Especially if you have any removal effects on hand. So lets say that opponent plays first, and lets say he’s making all 3 challenges. makes a , you go UO , soak the claim with something irrelevant (or oppose with it and claim it) , he goes , you could try defending it or remove his attacking character, and a challenge which would be nice if you could also defend or remove his character, but not necessarily. At this point his board will be weakened and you got a double claim to use in all 3 challenges, some of them probably unopposed.

Dydra 1494

@Teo Strife , I’m located in Bulgaria and many people play it. I find myself putting at least 1x in all decks these days :)

I just had interesting game against the NW/Stark deck … it was pretty close. He had some advantage, but I had to stop the game near the end. Very interesting match up, but I messed up at 1 turn with a bad decision. There Maester Caleotte and Edric Dayne were quite key.

Also tried the Confiscation replacement with Sneak Attack… worked out pretty good. Gonna try with a 2nd The Winds of Winter next.

Teo Strife 58

@Dydra Awesome :) Keep me updated :D