A Game of Eight: Doran's Youth (Martell)

Card draw simulator
Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet.

gvpony 9

Martell is one of the more ”control-ish/late-game” factions of AGOT and this deck tries to represent that.

Probably one of the hardest ones to play from the eight decks, this deck tries to survive until late in the turns (like turn 5-6) to benefit from Dawn, Doran’s Game and Doran Martell,

With that goal, the Plot deck has a specific ‘order’ it needs to be played: the first turns will probably see Summons to get yourself a The Red Viper or Doran Martell, A Game of Thrones to protect yourself from military-heavy decks or Calling the Banners to drop either Doran Martell or The Red Viper. When you are set-up, Plots like Wildfire Assault and Confiscation chip at your enemy’s board. Finally your finisher is the amazing A Clash of Kings.

In order to help collect extra power, try to sneak in some unopposed challenges thanks to House Dayne Knight or Edric Dayne equipped with Dawn to kneel enemy characters. Edric Dayne is also a great way to get a Doran’s Game to trigger on intrigue.

Seal of the Hand’s main target should be The Red Viper to make him collect as much power as possible with Doran Martell a close second to draw more cards. Syrio’s Training is there to have some fun on Doran Martell or Dornish Paramour.

The decklist is of course not optimal but the cardpool is divided between the eight decks. It does seem fun to play though.

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