Sunlit Lions 1.2 - Denial Attackers

Card draw simulator
Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet.

Hats 2

Martell combines forces with Lannister for this control deck.

The basic idea of the deck is to deny your opponent the ability to either take certain kinds of actions (Treachery, The hand’s judgment), or prevent them from participating in challenges (Confinement, Maester Caleotte). All the while, you’re discarding down their hand, and taking their power. The deck overall adopts a ‘playing from behind’ feel to it, and succeeds fairly well at going second: Sunspear makes your losing challenges all the more effective; and Palace Spearman becomes all-icons non-unique character for only 4 gold! House Dayne Knights provide cheap military and intrigue icons, and additionally are non-unique.

The plots may be a little weak at the moment, but the next chapter pack looks very promising, for this deckstyle.

Events-wise: I’ve been going 2W-2L at a minimum with this at events for OP kits. I’m hoping to polish this a bit more, going forward.

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