Black Flowers (Hand's Judgement Guy tweaks)

Card draw simulator
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Derived from
Black Flowers (Hand's Judgement Guy tweaks) 0 0 0 2.0
Inspiration for
Black Flowers (Hand's Judgement Guy version) 1 0 2 4.0
2 comments

action_johnny 745

Hey Tris - these are what I would tweak if I were you:

  • Lose a Benjen, gain a Randyll. Benjen is a bit like Arianne as in he generally is a character you don't want to be duping as ideally you want him bouncing in an out of play when it's convenient for you. 3 is too many for this kind of card, but 2 is needed to make sure there's a decent chance of seeing him in game. Randyll is fantastic for defending the wall, as he can stand repeatedly multiple times, each time getting stronger as his STR gets boosted. He is the natural preferred target for Heartsbane and Margery. Stick a Little Bird on him for added lols. If he's participating in 2-3 challenges a round, the renown racks up quickly. You definitely want 3 of him.

  • I got rid of 2 x Unsworn Apprentice times 2 and added another Alliser (he's great for cheeky defensive ambush) and Ser Hobber Redwyne (his Lady search guarantees Margery + get a sturdy bicon 4 STR char as well). You want to be wary of First Snow of Winter, and you have a LOT of 2-3 cost targets for it. Adding a couple more high cost characters is definitely not a bad thing.

  • Screw Practice Blade and Long Claw. I don't think Practice Blade brings anything to this deck and Long Claw is outshone by Heartsbane that you'll definitely want for Randyll. I also dropped an event for an extra Little Bird, you're INT light in this deck, and what you do have is on low cost low STR characters.

  • I haven't messed too much with locations, but you should consider that you have a lot of them and a lot of them are high cost. Is the Mander necessary? Likewise Highgarden? You have the Arbor and the Wall which are both 4 cost locations which you will definitely be prioritising before both of these cards, I just wonder if either of these locations will realistically see the table. I scrapped Tourney Grounds for another Roseroad, as you're not running enough events to justify it and you need all the gold you can get.

  • Events I've mainly left alone as well. You might consider scrapping the lone LSR (I doubt you'll actually ever see much use out of this) and consider adding Put to the Sword for targeted kills (super handy), or Superior Claim for easy power (you have LOADS of POW icons in this deck). If you got rid of one of your 3 cost locations I would add a second one of whatever event you go for instead of LSR.

  • Plots: Taken out Wildfire. I'm not sure why you'd want to run a plot that kills everyone in a deck which is clearly built around getting out loads of characters and defending. Instead I've put in Pulling the Strings, because this plot is fucking great! I also replaced Rebuilding, since it's mainly useful for events or discarded locations and attachments, which you don't have a lot of. Really though, this one is your shout. You can replace it with whatever, but I think you could find a more useful plot than Rebuilding.

hagarrr 829

Interested to hear your thoughts as to why you chose Tyrell banner Watch instead of NW banner Rose...

I would consider though if you are all about abusing Left, Right and Randyll, then perhaps swap out Mander/LSR/a Heartsbane (you probably don't need two if you're running 2x Building Orders) for some Growing Strong. Also if you're all about Left and Right x3, perhaps a Summons plot is a consideration to find the one you don't have in your hand? You'll have enough gold to play them out too!