Martell Fealty -- Battle of Trident winner in Iowa City, IA

Card draw simulator
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Derived from
Martell Fealty Russian Nationals 3rd place (31People) 16 9 13 1.0
Inspiration for
None yet.

Whites4 145

One notable absence you might find here is The Red Viper. While he is a strong tricon, his pseudo-renown just isn't up to par with his cost. Most games you'd wish you had drawn another character instead. So for that reason, Nymeria Sand, Varys, and Tyene Sand are the backbone of the deck, but if you never see one of the three (you do probably want to see one or two), the middle of the curve is very much able to hold their own. The plot deck is tight -- Varys's Riddle can come in handy if you're able to read your opponent well. I was able to trigger my opponent's summons after a Varys reset, as well as a timely Heads on Spikes in another game.

The four costers do most of the work in this decklist. They're prepared for The First Snow of Winter, so your board state won't suffer as poorly as others. Greenblood Trader are also essential tools for the deck. Any draw is good draw, sifted draw is best.

Nymeria and Tyene together do tons of heavy lifting. Don't neglect the Tears of Lys either. Opponents might think their characters are safe with a dupe, Iron Mines, Risen from the Sea, etc. For those big characters your opponent needs to save, go ahead and give them more than a single lethal dose.

5 comments

NikolaP 61

Congrats on your win! Are there any cards you found less useful/any you would try putting in? How did single The Boneway work? Why not 3x Blood Orange Groves instead of 3x The Roseroads?

Whites4 145

Hey thanks! The x3 The Roseroads are nice because the Blood Orange Groves and Fealty can't reduce the cost of Varys -- so you'd need either a 6 gold plot or income modifiers to get him out.

The single The Boneway is good at a x1 because you don't really want to draw it midway through the game, but it's great early on.

There isn't anything that stands out to me that I'd change at the moment. Everything that I drew I saw a use for. Do you have any suggestions? I'd be happy to hear them.

NikolaP 61

Deck looks really tight, couldn't say that any card looks unnecessary. I would suggest taking The Boneway out, since chance to draw it on setup and first couple of turns is very small, and late game draw is bad, but if you say it worked for you, who am I to judge. :)

I could suggest couple of Nightmares as an always useful card, against Stark and Winterfell especially.

bradmcd77 7

How well did Knights of the Sun help out? I've been very back and forth with them. I think maybe there's a spot to switch them out for Nightmares.

Whites4 145

They won me the game -- I just needed some renown, and I was able to get it through them. Plus, they're a 4 cost for 4 strength military and power. That efficiency, plus the no attachments means they're non-milkable renown. I wouldn't trade them for Nightmares -- Nightmares is good for a phase, the Knights stick around and gain renown.