|Card draw simulator|
Odds: 0% – 0% – 0% more
|None. Self-made deck here.|
In my humble opinion, Greyjoy is the best faction in the game at the moment. They have an extremely powerful board presence, and will SIT there and entrench themselves once climbing on. The last chapter pack introduced the Drowned Disciple into the game, which effectively rounded out one of Greyjoy's underutilized strengths: resurrection.
Before, where playing Iron Throne for Aeron shenanigans was probably a little too slow to do much for you, it now helps you claim oodles of passive power and is worth the investment. So now, your characters never die. Ever. NEVER EVER. And you claim power for bringing them back. It's stupid.
The strength of this deck is flexibility and built in redundancy. I don't think Greyjoy has a single negative match up in the entire meta. Rush decks get rolled over by Valar. Aggressive choke decks falter against Valar and save shenanigans. Other mid-range decks aren't as strong or efficient, primarily thanks to the passive power gain and character recursion. Control decks are based around locations, the control of which happens to be one of Greyjoy's specialties. And Night's Watch Wall defense falters against unopposed tech. Martell and Baratheon, probably the only real thorns in Greyjoy's side, are comparatively flimsy at the moment and get rolled over.
The deck centers around its extremely efficient characters and three important locations: Kraken, Old Wyk, and The Iron Throne. None are so important that you can't win without them, but they considerably bolster your board presence.
This is a STRONG deck. It might take a bit to learn the rhythm and tempo of your match ups, but I've never felt helpless in a single game I've played, even when playing from behind. The overall strategy is typically to climb onto the board and slowly and surely strangle your opponent as they struggle to remove your stuff.