|Card draw simulator|
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|None. Self-made deck here.|
You're craving to find a Martell deck that can compete with the other good decks up there? Then there's a good chance you found one that's not looking bad at all right here.
What's different to other Martell decks you ask? Well this one doesn't try to beat the other factions at there strengths - be it chair/chamber, power challenges only, stealthing the crap outta you or winning because even the events have "Renown" printed on them ... well, not really but every second character at least. No, this Martell Fealty has a solid game plan on its own and has the word "shenanigans your opponent wont enjoy" printed on its front cover.
I built around the Lords and Ladies of the house and I feel there are 4 key cards that win you the battles consistently, even more so when they interact with each other: Doran Martell - your STR pump card for Edric, Trystane Martell, Arianne Martell and Myrcella Baratheon with some bonus Insight, also great counter against dominance decks, because of your massive characters Doran's Game - helping to get up on power, because that is normally what Martell struggles with Ricasso - making the other three key cards even better Probably the most unusual one: The Prince's Plan
Now I wont be able to point out every single use you can get out of that card, you will have to find those out by yourself, but just to give you an idea: -spread icons and STR for Doran's Game is the most obvious -turn challanges in your favor on Retaliation turns, so your opponent doesn't run away with the game too quickly, because our deck excels at the long run -trigger your Rattleshirt's Raiders not only on Mil challanges, but Int and Pow as well -use Nymeria Sand and lil' Edric even when they are milked or your have no gold left -prevent Greyjoy from getting their unopposed because you can make random characters suddenly gain icons that were not there before, then proceed to smile at their rage -make your characters Dracarys!-safe if Doran Martell did not show up yet. Epic bonus: The Prince's Plan is not limited to your characters, just buff that weenie Mare in Heat or give your opponent an icon and kill them with that upcoming Martell event. (Also amazing new Red Viper coming, yes!)
The rest of the deck either support, secure or further your key card strategies. Tourney Grounds×3 is madness you ask? I say setup-friendly and I say Vengeance for Elia, Doran's Game and The Prince's Plan for free! (All of which are also loyal - Fealty!) Just remember to keep a gold around to make your opponent sweat because he will see The Prince's Plan again. Epic bonus: Use two of them and make your characters look down on even Some uncivilized Lannister bastard.
Bodyguard and Summoned by the Conclave (dupes) to secure your board position, but you can also summon Ricasso, Doran Martell or Rattleshirt's Raiders - depending on what you need. Wildfire Assault if your opponent goes too wide, epic bonus: use Ghaston Grey afterwards and some Vengeance coupled with 2 claim Mil and make your opponent wonder where all there chars are gone.
Anyway this is my (in playtesting - successful) attempt of putting Martell back into the ring.