Sungarden [Moscow 2017 Q3 - 5th place]

Card draw simulator
Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet.

mplain 237

I enjoy playing this deck, although I cannot say that it wins consistently. There are those games when I dominate the board from the start, and my opponent is helpless. Then there are other games when I run out of steam before I can finish the job. The deck is very slow, every game lasts well into the second cycle of plots.

You've got 2x Retaliation, Olenna's Informants to enable 4 mil and int claim, House Florent Knight, Venomous Blade, and Vengeance for Elia for some extra removal on top of that mil claim. Be sure to clear the opponent's hand along with wiping his board.

The deck is really slow, I have Loras, Brienne, and Myrcella for renown, but they usually die to Valar anyway. I originally had more copies of them, but felt like my 5-cost slot was really bloated, so I cut down some extras for everyone's favourite miss pretty face Elinor Tyrell, while adding some more economy in the process. I still have 14 five-costers, so Arianne is the centerpiece of the deck - do not lose her.

Pyromancers are in here against The Wall, Astapor, Harrenhal, and other problem locations. For attachment control I have Orphans. Nightmares help deal with other stuff locally, like Timder Marge who is a really bad matchup for me. Hand's Judgment is mostly to counter Dracarys.

I discard cards to low reserve all the time, and Secret Schemes does not seem to be enough to replenish my hand. I think maybe I can solve two problems at once by swapping one Retaliation for Counting Coppers, but then the whole concept of the deck kinda goes awry...

I seldom hit myself in the face with Valar. There's an option to go 3x Varys + 3x Song, but they usually end up being dead cards in my hand - again, you need high reserve in order to protect one combo piece while you're waiting for the other, and it's kinda hard to do with 4-5 reserve plots.

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