Greyjoy - A slower approach to the Ironborn

Card draw simulator
Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet.

Bluebird503 234

This is the current Greyjoy Fealty deck I have been working on. So far it has been performing well, but it has several issues. I doubt I'm ever going to play it in a tournament because the Bara matchup feels weak so I thought I'd post it up now. I'm not sure that Fealty is even the best place for this style of GJ, but I wanted to give it a shot. The intrigue issue is going to be improved a lot with the new drowned god card so I am looking forward to that.

Card Choices:

Plots: This is a more conservative plot line and I use a lot of these plots in most of my decks. Your not often wiping out their chuds with this deck so Marched to the Wall is not very helpful.

You often want to make several challenges a turn so I don't find sneak attacks to be very good.

The flexible slot is the Filthy Accusations. I was testing summons but I wasn't finding it to be particularly helpful here.

Even though this deck is set up to play the long game you can still win out of nowhere with Rise + Great Kraken + Renown/Theon. Keep this in mind while playing.

Characters;

These are the current GJ characters available. The missing character I want to include is Rattleshirts who is sadly my 16th/17th neutral. Being able to remove milk and attachments for Seastone Chair is a real boon. Littlefinger could provide an extra intrigue icon, still couldn't find the neutral room.

If I were to change things, I might cut Allanys, I've never been happy playing her even with her int icon.

Attachments: Seal helps vs kneel. It also lets Balon/Euron dominate a game. I wish I could play a third copy to help keep it on the board.

I wish I could fit Milk into this deck. A lot of characters are a problem like Syrio/Nymeria/Bob/etc, probably would play Milk if I were to banner

Locations: These are awesome and what help you win games. You have card advantage and utility, as well as targeted kill to help you win the long game. I'm really happy with all the locations and Raiding Longship has been better than I expected. Even if your second player thats ok cause often your opponent will attack, just make sure to play the challenges phase well, and keep dominance in mind.

I'm not sure why people still take power on Kraken on turn 1/2 even though draw=win, but tip, this deck wants the cards. Remember your Iron Throne helps with holding more cards in hand. You have some redundant cards like extra Krakens(vs mups that cant remove them) which can easily be discarded for reserve.

Events: I play Risen and 2 hands to deal with Tears,PttS, Dracarys etc. Don't forget that you can draw up with kraken looking for a risen if your second player after a tears has been played. Aeron can also help with dracarys/tears by getting back valuable chars. Aeron is one of the most valuable ways you have to trade with Dracarys so try not to commit himself into one cause you won't be able too.

One of the ways I've lost with GJ in the past is Dracarys into Risen and they HJ my risen. My own HJ have really helped with that. 2 has been ok, 3 is really hard to fit in

We do Not Sow helps deal with attachments protecting characters as well as milk of the poppies. It also gives you an avenue to take awesome locations like Red Keep and deal with trouble locations like High Garden/Opposing Iron Thrones

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