3 Core Stark-Tyrell

Card draw simulator
Odds: 0% – 0% – 0% more
Derived from
2 Core Stark-Tyrell 1 1 0 1.0
Inspiration for
None yet.
3 comments

Nobo715 1

Forgive me, but I'm not super well versed in how to approach curve and number of units in Thrones deckbuilding. What is your system for determining the quantity of certain units? For instance, why 3x Tumblestone Knight but only 2x Wardens of the Reach? And why 2x of each faction reducer?

Looks like a great deck, any tips on piloting? Thanks!

Old Gods & The New 627

This looks like a great example of 1st Edition deckbuilding techniques failing to build a good 2nd Edition deck. All those 1-ofs just make you so inconsistent...

tomdidiot 89

The reasoning behind the 2x of each faction reducer is that you really don't want to draw them late game. The 3x Tumblestone Knights are there because, early game, they have a better strength to cost ratio. I might swap them for more Wardens if I feel the deck sets up well enough.

@satellite uplink The 1-of events are because I'm currently experimenting with them to see which ones I'll want to keep. I think, in the end, it'll be 3x Winter is Coming, 2x Hand's Judgement, 1x Tears and 2x For the North. I also am running 1x of most characters because duplicates are a dead draw most of the time.