GJ Fealty

Card draw simulator
Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
GJ Fealty 0 0 0 2.0

boothby 1

Here's my first take on GJ. I've played a few different revisions and have done ok with it, though the meta here isn't as competitive as I'm used to in NYC, so I'm not sure what to make of it or how well it will hold up in a store championship.

For now I've gone with Fealty primarily for simplicity and originally I didn't think something like Rains of Castamere made sense out of GJ, though I'm intrigued by Than's Rains deck.

I originally had Trading with the Pentoshi rather than Summer Harvest as my opening plot. This usually meant a turn 2 or 3 offensive valar to take board control with saves. A Storm of Swords on turn 2 or 4 post valar was usually enough to put the game solidly in my favor to finish with Rise of the Kraken. What I found is that I would either lose board control early (3 extra gold round 1 can really do some work against me), or I wouldn't draw into the saves I needed to take board control during a valar.

I think Asha and Balon are drivers to the deck, though forced to choose I'd take Asha over Balon almost every time. Victarion's intimidate + Pyke is a beautiful thing to see though I'm not sure anything feels better than We Do Not Sow into Euron's ability. Great Kraken is great for the early card draw and late game power grab (especially 2 times per round). I've found Iron Fleet Scouts serve as a threat more often than not, but well worth 3x.

In general I like the tool box feel of the deck. It's got decent attachment and location control. Most of the character control comes from the aggressive nature of the deck, but Milk/Nightmares are there for the occasional triple duped Stannis keeping Asha pinned down.

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