Martell Alliance, play if you have no soul.

Card draw simulator
Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
Martell Alliance, play if you have no soul v2 1 1 0 2.0

mnBroncos 536

Hard location lock. If you get set up very few decks can stop you.

12 comments

James Harrison 104

3x Chamber of the Painted Table and 2x The Iron Throne throne is the wrong way round.

How does the deck play? In practice does Nights Watch actually add enough to justify Alliance?

mnBroncos 536

I'd disagree you can still win Dom without the Iron Throne and chamber is more busted of a card.

The Wall really quickens the clock, also it takes a lot of gold to set up the locations, so having constant claim soak with Aemon is really helpful. x2 Building Orders really makes finding all your locations not as hard as you'd expect in a 75 card deck. Still tweaking with few cards here and there but the concept is a valid option.

celric 414

With so few NW characters and so many locations, I'd go with Sworn Brother over Steward at the Wall.

I also think James is on the right track here too. Is it possible to win dom without the Iron Throne? Sure, but against similar decks can you win dom if your opponent has their throne and you don't? Unlikely, and that makes Table a dead card.

Along with a 3rd Throne, I'd recommend an Edric Storm to secure that dominance win.

linkingverbs 197

I mean, 2 The Iron Throne is probably fine. There is also Fiery Followers + any STR bonuses given out from The Wall.

My question to OP is - In your games played with this, how do you feel about The Wall in an Alliance deck? I do understand that in this deck the wall isn't THE win condition, but obviously, you want to see it. I have just been married to this idea that there needs to be a sufficient amount of draw to help outweigh any of the negatives a larger deck brings and that has kept me from seriously exploring an Alliance deck out of Martell. And having played a Wall deck almost exclusively this cycle, in some games even 60 cards seems like too many when digging for that Wall, let alone 75.

I do like your build and have theory crafted a build similar myself. I have loved the idea of The Boneway+The Wall+Winter Festival+Heads on Spikes for a beautiful amount of passive power gain, and adding Chamber of the Painted Table to that combo is just seems bonkers.

mnBroncos 536

with the building orders the Wall is easy to find if you want it. The big thing though is you don't NEED the wall like NW defense decks do since you do have the boneway and chamber ext. We don't need any of our characters either so isn't like need any specific ones to make the deck work. You may not see the Wall until later in some games but it isn't your only win condition which makes it alright.

James Harrison 104

Building Orders is clearly excellent filtering in this deck and can find you a lot of good stuff. I like the "damned if you do-dammed if you dont" situation that happens with The Wall and Chamber of the Painted Table out.

But I still think The Iron Throne, while not as busted as Chamber of the Painted Table, has more impact - it's more of the passive clock that is your deck.

I think the idea looks fun - even if I would personally mess around with the content :).

mnBroncos 536

yeah, it is not the perfect list so far, I could easily see changing up to 20 cards still. Just the first draft (: definitely something here, though.

BillyDooku 110

The deck name instantly drew me here.

mnBroncos 536

Anda 50

Ghaston Grey is strong enough to prefer Martell over Baratheon?

Baratheon could give access to In the Name of Your King, with The Red Keep. Bouncing a character is this relevant?

James Harrison 104

I think the idea is this gives access to the The Boneway - thus almost all the passive power gain: which if that is what you are aiming for this is the house you need to do it out of.

It does lead to a strange dichotomy of things that gain you power for loosing challenges - things that gain you power for opposing challenges and things that gain you power for winning dominance... and there is not a huge synergy between them.

But it does have something interesting in that is should find one of its power gain tricks - and thus be able to adapt each game to what it needs to do. I cant actually see how I would build this - but it an interesting idea, and idea, and steel sharpens steel after all.

mnBroncos 536

the baratheon version is EXTREMELY different and not really same idea, if you want it to be the best option. You'd play more heavily on Mel, who I have since cut in updated version, and more focused on power challenges with the Red Keep. I don't care about Winning power challenge just need to defend it, so would often not be able to even get the draw from the Keep. Also, Name of your king isn't better than Ghaston that is for sure.

Like James said, the boneway is the biggest reason why Martell main. Have all these passive power gains that only a few cards can stop.

Bara is strong doing bara stuff and doesn't gain anything really by going Alliance where Martell can actually improve with it.