The Night's Watch. Loyal.
Plot. Income: 4. Initiative: 6. Claim: 1. Reserve: 6. Plot deck limit: 1.

Siege.

You cannot lose (and your opponent cannot win) the first challenge initiated against you each phase.

Tomasz Jedruszek
No Middle Ground #67.

Link: Decklists

For the Watch!
Reviews

Rules FAQ

  • "Cannot lose" does not mean "win". When the player with For the Watch! has the first challenge initiated against him, there are three possible outcomes.

    • He declares no defenders, but the attacking player cannot win, so nobody wins. (Usually this happens)
    • He declares some defenders, but not enough to win, so nobody wins. (This should never happen)
    • He declares enough defenders to win. (Sometimes this happens, to trigger effects like Shadow Tower and Sword in the Darkness.)
  • For the Watch nullifies the first challenge "each phase" even though challenges can normally only be initiated during the challenge phase because it's possible that future card abilities or game rules will allow for challenges outside of the challenges phase. For example, in first edition there were "epic battle" phases, and a character that allowed it's controller to initiate a military challenge when he was killed (frequently during the plot phase).
Newbie question, 1) for melee, does it mean you cannot lose against first challenge you face, and all other first challenges by other players still work normally? — ironlix 1
2) No losing means no claim right? — ironlix 1
in melee game it's not a good plot... Or for melee it can be describes as "Each player can't win first challenge against me" ? — hartnetto 1