The Gift of Mercy

Rules FAQ

  • Gift of Mercy can make use of the tokens placed by Jaqen H'ghar (or Kindly Man), and vice versa. In fact, you can use Gift of Mercy to place a Valar Morghulis token on a character and then immediately trigger Jaqen H’ghar to kill that character in the same reaction window.

  • You can trigger the interrupt if the character leaves play for any reason, including being killed, discarded from play, returned to hand, shuffled into the deck, etc.

  • In a Melee game, each player who does not control the character will gain 2 power when you trigger the interrupt. However, triggering the interrupt is completely optional. If multiple players are playing Gift of Mercy as their agenda, they can all trigger the interrupt before the character actually leaves play.

  • Valar Morghulis tokens placed by any player all count together.

  • Even if the character has more than 3 Valar Morghulis tokens (for instance, 6 or 9), you still only gain 2 power when the interrupt resolves.

  • You gain 2 power before the character actually leaves play, so you can potentially get to 15 power before losing any power on characters that are about to leave play at the same time. If two or more players would get to 15 power at the same time, the first player decides which of those players wins the game. (See Winning the Game.)

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Battle on the Green Fork

Rules FAQ

  • In normal circumstances, the first time you win a challenge as the attacking player your claim value would be 1, the second time it would be 2, and the third time it would be 3. However, cards like Catelyn Stark (Core), Winterfell (WotN) or Rationing can prevent you from triggering the reaction on the plot, while cards like Forgotten Plans or Nefarious Acolyte can blank it. Blanking the plot after the reaction has already been triggered will not retroactively remove the claim raise though.

  • If you reveal this plot with the Battle of the Trident agenda, it will be too late to raise your claim value during that challenge. But note that claim for that challenge will have been applied when the previous plot was still revealed, since the agenda triggers after claim.

  • Since Battle of the Green Fork refers to its own title rather than "your revealed plot card", any claim raise from its reaction will expire if you reveal a new plot during the challenges phase. On the other hand, any lasting effect that has raised the claim value "on your revealed plot card" will remain active even after you reveal a new plot. (See References to Specific Positions in Game Areas.)

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The Green Fork

Rules FAQ

  • If you win a challenge as the attacking player while you control The Trident, the forced reaction on The Trident will trigger first. If The Green Fork is also in play, you can sacrifice it and then immediately trigger it to put it back into play. But if The Green Fork is not in play at the time, you have to sacrifice something else first before you can put The Green Fork into play from your discard pile.

  • You can trigger The Green Fork even if you win a challenge as the defending player.

  • If you already own and control a copy of The Green Fork in play, you can still trigger it and put it into play as a duplicate. You can also trigger multiple copies of The Green Fork in the same reaction window.

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Varys

Rules FAQ

  • Opponents do not know which card you intend to name until after the cancel window has passed.

  • Varys will stop ambush, playing events, bringing cards out of shadows, as well as card abilities like Qotho. He will not stop cards returning to play if an effect that removed them from the game expires (for example, Coldhands).

  • Varys cannot stop a plot card from being revealed. Plots do enter play, but they are not "played" or "put into play".

  • The named card also cannot be marshaled or put into play as a duplicate.

  • Varys's ability affects every player, including Varys's controller.

  • Since Varys's ability is not a reaction to a phase beginning (in contrast to The Iron Throne (LMHR)), the first player can always marshal a card, play an event, or trigger an ability that puts a card into play before another player is able to use Varys.

  • If more than one Scheme plot is revealed at the same time, you can trigger Varys for each individual plot. You can also trigger Varys when a new plot is revealed with "The Rains of Castamere".

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Olenna's Wheelhouse

Rules FAQ

  • When a character is removed from play by Olenna's Wheelhouse, it leaves play as normal: any non-terminal attachments on it are returned to their owner's hands, any terminal attachments and tokens are discarded, any lasting or delayed effects affecting it expire. At the beginning of the next phase, that character enters play under its owner's control, standing.

  • The character returns to play before the forced reaction of The First Snow of Winter or The Mad King's Command resolves.

  • Barring the Gates and The Iron Bank Will Have Its Due do not prevent the character from returning to play, but Highgarden Sept or a kneeling Iron Emmett can. If the character cannot return to play at the beginning of the next phase, it stays removed from the game indefinitely. (Source.)

  • If you remove a unique character from the game, it will not be able to return to play if there is a copy of it in your dead pile, or if there is a copy that you own in play under an opponent's control. If there is a copy that you own in play under your control, the character will enter play as a duplicate (assuming that you also own the copy of the card that was removed from the game).

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