Lonely Light

Rules FAQ

  • Only the shadow cost is increased. Bringing a card out of shadows by some means other than paying its shadow cost (for instance, the ability of King's Landing Proselyte) does not require any additional cost to be paid.

  • Playing an event from shadows still counts as bringing a card out of shadows, so the cost will be increased.

  • The ability affects all players, including the controller of Lonely Light.

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Shipborn Bastard

Rules FAQ

  • Each modifier will raise the STR by 1, regardless of how it affects the initiative value. Negative modifiers count as well.

  • Only cards with the initiative symbol count as initiative modifiers. Text abilities that affect initiative (along the lines of "increase the initiative value on your revealed plot card") do not count as initiative modifiers.

  • Agenda cards are not in play, so Shipborn Bastard does not interact with Knights of the Hollow Hill.

  • The printed value of X is considered to be 0. That means Shipborn Bastard is an eligible target for something like Venomous Blade, regardless of its STR.

1310
No Crown but Truth

Rules FAQ

  • Killing a Maester character is a cost, which means the character cannot be saved. (See Saving from a Cost.)

  • If you kill Maester Cressen (WK), his reaction comes before the effects of the event resolve. That means you would put 2 cards under your agenda first, and then draw the next card for the event.

1310
Melisandre

Rules FAQ

  • If a character with the printed shadow keyword is blanked or has lost the shadow keyword in some other way, it is considered to be a character without shadow.

  • Melisandre's constant ability affects both players (or all players, in a Melee game).

  • When a character is placed in shadows by Melisandre's ability, it does not gain the shadow keyword. Unless that character has the printed shadow keyword, it will need some other way to come out of shadows again (for instance, Starfall Spy).

  • You can choose your own character and place it in shadows.

  • A character can be saved from being placed in shadows.

1310
The Doom of Valyria

Rules FAQ

  • A plot enters your used pile the moment you physically reveal a new one. That means you will usually have 3 plots in your used pile when you reveal your 4th plot. When you reveal your last (usually 7th) plot, you do not return your used pile to your plot deck until after all the When Revealed abilities have resolved. That means The Doom of Valyria will successfully resolve in rounds 4, 5, 6 and 7 in normal circumstances. Abilities like Gulltown, Ricasso, or Lonely Hills would change this premise.

  • Duplicates do not have the non-limited characteristic, so they will not be discarded. If a card has two duplicates and one is used to save it, the other duplicate will remain in play.

  • Attachments are discarded in the same way as characters and locations. If attached character (or location) is also discarded by Doom, the cards are discarded simultaneously, so the attachment would not return to your hand. However, if a unique non-terminal attachment is duped, you can use the duplicate to save it, which will cause it to return to your hand when attached character (or location) leaves play.

  • If you have fewer than 3 cards in hand, you cannot cancel the effect. If you physically have 3 or more cards in hand but are considered to have fewer than 3 due to Qartheen Galleas, you cannot fulfill the condition of discarding a hand of at least 3 cards.

  • In a Melee game, the choice whether to cancel the effect is made by each opponent in player order.

1310