The Great Pyramid

Rules FAQ

  • If you have cards under multiple Meereen locations (see Meereen), you can marshal or play them a total of two times per round between all of those locations. You cannot put those cards into play in any other way though (like ambush, or the ability of Qotho), nor can you discard them to pay costs.

  • If you have already marshaled or played two cards from under a Meereen location, and then The Great Pyramid leaves and re-enters play in the same round, you do not have permission to marshal or play any additional cards with it.

  • If an opponent takes control of The Great Pyramid, that player may look at the facedown cards you placed under it and marshal or play them as if they were in his or her hand. You may do the same with any facedown cards an opponent placed under a Meereen location you control, as long as you control The Great Pyramid. (Source.)

  • The limit twice per round is a limit on how many times you can trigger the Reaction ability, not a limit on the number of individual cards you can place under The Great Pyramid. If a number of cards are discarded at the same time (for claim, reserve, or for a card like Incinerate), you place all of them under The Great Pyramid.

  • The Great Pyramid shares the reaction window with other cards that react to cards being discarded from hand or placed in the discard pile. If another card removes them from the discard pile (for instance, Citadel Archivist or Now My Watch Begins) before you trigger the Pyramid, you will no longer be able to find those cards in the discard pile and put them under the Pyramid. Also note that interrupts happen before reactions, so Ser Meryn Trant can individually remove all the cards from the game before any of them are placed under the Pyramid.

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Warlock of Qarth

Rules FAQ

  • If the character is unique and there is another copy of it in the dead pile, you cannot put it into play. You also cannot put it into play if a copy of it is in your dead pile, or if a copy of it is already in play under your or its owner's control. (See FAQ.)

  • At the end of the phase, the character is "placed" back in the dead pile. This is different to being "killed", so card abilities that interrupt or react to a character being killed cannot be used.

  • A character can enter the dead pile if it is killed, or by being placed there directly by a card effect (such as Crone of Vaes Dothrak). Warlock of Qarth can react in either of those cases. It can even react to a character being placed in the dead pile by the delayed effect of another copy of Warlock of Qarth. In that case, the timing point of its delayed effect is immediately reached, so the character is placed back in the dead pile before any reactions to entering play (forced or otherwise) can be triggered. For example, if that character is Alester Florent, you will not have time to trigger his reaction to entering play, but you will have time to trigger his interrupt to leaving play.

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Ser Rolly Duckfield

Rules FAQ

  • If the character is killed by Valar Morghulis (or a similar card that affects the entire board), and you discard Missandei and put her into play with her ability, Missandei will not be killed. Same story if you put a character into play with Reznak mo Reznak. Note that Reznak reacts to the cost of Ser Rolly's ability, so he will still be in play and can be triggered even if he is about to be killed himself.
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Winterfell Castle

Rules FAQ

  • The constant ability continuously checks the game state for the character with the highest printed cost. For instance, if Jory Cassel is that character and you marshal Greatjon Umber, Jory will immediately stop gaining the Old Gods trait and insight. This would also happen if Jory somehow lost the affiliation.

  • The constant ability of Bran Stark (BtB) will not prevent you from kneeling your Old Gods cards to save them, as costs are not effects. Note that you cannot kneel your opponents' Old Gods cards with Winterfell Castle though, as costs cannot be paid with an opponent's game elements.

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Lady

Rules FAQ

  • You can use Lady to save the card from various effects that would cause it to leave play, including being killed, discarded from play, returned to your hand, removed from the game, placed on top of your deck, etc. You cannot save the card from being sacrificed, from terminal burn, or from any effect that says "cannot be saved". You cannot save the card if it would leave play as part of the cost of initiating an ability (for instance, Grey Wind (FtR)).

  • You may include both the character and the attachment version of Lady in your deck, but you can still only have a total of 3 cards with the title "Lady". If you have Lady the character in play, Lady the attachment can enter play as a duplicate, and vice versa. If the character is in your dead pile, the attachment cannot enter play.

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