Lysa's Letter

Rules FAQ

  • When a value is "set" to a specific number, the set modifier overrides all non-set modifiers (including any new non-set modifiers that are added during the duration of the set value). If multiple set modifiers are in conflict, the most recently applied set modifier takes precedence. (See Modifiers.) In other words, the chosen player will not be able to raise their claim value above 0 with cards like Winter Is Coming while the set modifier of Lysa’s Letter is active.

  • The claim value will initially be set to 0, but it will return to its "normal" value the moment the player initiates a challenge of the chosen type.

  • If Storm's End (BtB) is used to change the challenge type to , the original challenge type is still the one that is considered to have been initiated.

  • You can choose yourself with Lysa’s Letter if you wish.

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The Highroad

Rules FAQ

  • The Highroad will not reduce the cost to marshal a card into shadows, because that card does not have the "non-character" characteristic. It will also not reduce the cost of ambush, or the cost to bring a non-event card out of shadows, as neither of those constitutes marshaling or playing that card. It will reduce the cost to play an event from shadows though.
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The Bloody Gate

Rules FAQ

  • You must control a defending character at the point when you would trigger the reaction, not at the point when the winner (and loser) of the challenge is determined. For instance, if Drogon (R) kills your only defending character first, The Bloody Gate’s reaction can no longer be triggered. Same thing if you use Ser Vardis Egen before triggering The Bloody Gate.

  • Cards like The Haunted Forest do not count as defending characters, even if it means the challenge is opposed. On the other hand, a character that is participating in the challenge as a defender but contributes no STR to the challenge (due to Balon Greyjoy (Core), for instance) does allow you to trigger The Bloody Gate, even though the challenge is considered to be unopposed.

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The Vale of Arryn

Rules FAQ

  • It only matters whether The Vale of Arryn is kneeling at the point when you trigger its reaction, not at the point when the winner of the challenge is determined. For instance, you could use Nestor Royce to kneel The Vale of Arryn first, and then trigger the reaction to have him gain 2 power.
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The Eyrie

Rules FAQ

  • A quantity cannot be reduced so that it functions with a value below zero. If your initiative value is a negative number, it will be treated as 0 and The Eyrie will gain immunity.

  • Even though The Eyrie is immune to most card effects, any attachments, duplicates, or tokens on it are not themselves immune. Neither is its triggered ability, which can still be canceled by cards like Treachery.

  • If your initiative value is 0, The Eyrie cannot be targeted by assault.

  • If the text box of The Eyrie is blanked due to a lasting effect, reducing your initiative value to 0 before the effect expires will not retroactively remove the effect. The same goes for any non-blanking lasting effect as well.

  • Seized by the Guard and Pyromancer's Cache will have no effect on The Eyrie while it is immune. However, the moment your initiative value becomes 1 or higher, The Eyrie’s printed text box will become blank (including the part that gives immunity), and reducing it back to 0 will not work against those attachments anymore.

  • The amount of STR The Eyrie contributes is fixed at the time you trigger the ability, even if the number of participating characters you control subsequently changes, or if you no longer control a participating loyal or House Arryn character. If The Eyrie is still in play when you compare STR to determine the winner of the challenge (step 4.2.2), count that STR towards your total.

  • If you trigger The Eyrie multiple times in the same challenge, the STR contributions are cumulative.

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