Red-Apple Knight

Rules FAQ

  • Red-Apple Knight continuously checks whether you control exactly 1 unique Knight character. While you do, Red-Apple Knight’s STR will change along with the other character’s. For example, if the other character gets +3 STR from Margaery Tyrell (Core), each copy of Red-Apple Knight you control will also get +3 STR at the same time.
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Dance of the Dragons

Rules FAQ

  • A replacement effect is an effect (usually an interrupt) that replaces the resolution of a triggering condition with a different means of resolving that same triggering condition, but in such a manner that the triggering condition is still considered to occur. The word "instead" is frequently indicative of a such an effect. After all interrupts to the triggering condition have resolved and it is time to resolve the triggering condition itself, the replacement effect resolves instead. If multiple replacement effects are initiated against the same triggering condition, the most recent replacement effect is the one that is used for the resolution of the triggering condition. (See Replacement Effects.)

  • Kneeling a Dragon character is a cost that is paid when you trigger the ability. If another claim replacement effect then “overrides” this one, the Dragon remains knelt.

  • You can only trigger the ability once in each challenge, even if you control more than one standing Dragon character.

  • If the losing opponent only has 1 power on their faction card, you can still trigger Dance of the Dragons to move that power to your faction card.

  • The Master of Whispers melee title will not let you move power from multiple opponents’ faction cards to your own. You will only be able to take the 2 power from the losing opponent’s faction card.

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Free Brothers

Rules FAQ

  • A card being placed in your discard pile directly is not the same as that card being discarded from your deck, so Free Brothers will trigger a reaction like Edric Dayne (HMW), but not Corpse Lake.
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Lonely Hills

Rules FAQ

  • A quantity cannot be reduced so that it functions with a value below zero. If you have one or more copies of Lonely Hills in play and they add up to a negative number of plots in your used pile, you are considered to have 0 plot cards in your used pile.

  • Lonely Hills and Gulltown can create an irrational situation where you would be considered to have 0 plot cards in your used pile and still have a City plot card in your used pile at the same time. Even though such a scenario is physically impossible, it is still perfectly valid in this game.

  • Lonely Hills works favourably with The Wars To Come agenda. You will reach the prized threshold later than you normally would.

  • It is possible to move your final plot card to the bottom of your used pile with Change of Plans, leaving you with an empty plot deck. If that happens, return each plot card in your used pile to your plot deck, as you would after you reveal your final plot card in the normal way.

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Just to add to that last entry, this interaction will be clarified in an upcoming FAQ update. It was decided to add this ruling for any future House Umber mechanics, rather than complicate the wording in a way that makes sure the interaction with Change of Plans can never happen. —
Karstark Lancer

Rules FAQ

  • The chosen locations gain power before Karstark Lancer leaves play. If a player gets to 15 power this way, that player immediately wins the game. All locations gain power simultaneously, so it is possible for two or more players to reach 15 power at the same time. If that happens, the first player decides who wins the game.

  • Karstark Lancer’s ability still resolves even if one or more players have no locations to choose, or if their locations cannot gain power (due to Karhold, for instance).

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