Butterbumps

Rules FAQ

  • Returning Butterbumps to shadows is the cost of the ability, so it still happens even if the ability is canceled.

  • You compare the character's STR against the STR Butterbumps has at the point of leaving play, including all the modifiers.

  • You can stand a character that cannot be removed from the challenge, or remove a character that cannot stand from the challenge. You resolve as much of the effect as you can, providing you can do at least one of the two things. If you cannot, the character is not a valid target. If there are no valid targets, the ability cannot be initiated.

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Take to the Sky!

Rules FAQ

  • Since the save effect also removes the character from play, you can use it against terminal burn.

  • You can save an opponent's character and return it to that player's hand. But the opponent can still use their own saves to save the character from being returned to hand. Note that the first player always has the first opportunity to use a save in any interrupt window. Also, some saves will work against a character being killed or discarded from play, but they will not work against a character being returned to hand (for instance, Bodyguard).

  • If an ability says "cannot be saved", you cannot play this event just to return the character to hand.

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Magister Illyrio

Rules FAQ

  • The reaction happens after the forced reactions of plots like The Mad King's Command or Supporting the Faith.

  • You get 1 gold if you have at least 2 cards in shadows, 2 gold if you have at least 4 cards in shadows, and so on. If you have an odd number of cards in shadows, the gold is "rounded down".

  • You cannot trigger the reaction if Devout Freerider is in play. If The High Sparrow is in play, you can only gain gold up to a total of 7 for that round.

  • If In Daznak's Pit is played, you can trigger the reaction again when the additional challenges phase begins.

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Dubious Loyalties

Rules FAQ

  • You own the cards that were in your deck when the game started. If attached character switches control, you still keep control of the attachment, so it will continue to be legally attached.

  • The reaction is optional. You do not need to remind the opponent to trigger it.

  • In a Melee game, you can trigger the reaction even if you win against a different opponent than the one who controls attached character.

  • If attached character is participating in a challenge when it switches control, it is immediately removed from the challenge. This does not make the challenge unopposed if it was the only defending character.

  • You cannot trigger the reaction if Rationing or The King in the North are revealed.

  • If multiple "take control" effects are used on the same character, the most recent one prevails.

  • If Dubious Loyalties leaves play, the current controller keeps control of attached character.

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Steelshanks Walton

Rules FAQ

  • You own the cards that were in your deck when the game started, regardless of who currently controls them.

  • The action window in the dominance phase comes after dominance is determined.

  • The take control effect persists even if Steelshanks Walton leaves play.

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