By Sword or By Guile

Rules FAQ

  • A replacement effect is an effect (usually an interrupt) that replaces the resolution of a triggering condition with a different means of resolving that same triggering condition, but in such a manner that the triggering condition is still considered to occur. The word "instead" is frequently indicative of a such an effect. After all interrupts to the triggering condition have resolved and it is time to resolve the triggering condition itself, the replacement effect resolves instead. If multiple replacement effects are initiated against the same triggering condition, the most recent replacement effect is the one that is used for the resolution of the triggering condition. (See Replacement Effects.)

  • If you play this event during a challenge, you are not considered to have applied claim, so it does not prevent Pink Graces from being triggered.

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Purple Graces

Rules FAQ

  • There is no limit on Purple Graces, so you can trigger it as many times as you like, as long as you can pay the cost of kneeling it.

  • An attacking character is a character participating in the challenge on the attacking player's side.

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Woods Witch

Rules FAQ

  • You can potentially trigger Woods Witch when a card is discarded from hand for any reason. This includes costs (like Gold Mine), effects (like Gunthor Son of Gurn), claim, and reserve.

  • You cannot trigger Woods Witch if there is nothing you could name that would possibly result in the opponent having to sacrifice a card, because the effect would not have the potential to change the game state.

  • Even if it is not strictly stated, the only cardtypes you can name are character, location, or attachment. Events cannot exist in play (unless their cardtype has been changed), and it is not possible for a player to sacrifice their faction card, agenda card, plot card, or melee title.

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For All the Nights to Come

Rules FAQ

  • You can only play the event if there is a valid target for each of the three traits. If a character cannot gain power (for instance, due to Karhold), it is not a valid target.

  • A character with multiple traits can be chosen multiple times, but it will only gain 1 power.

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Superstitious Steward

Rules FAQ

  • The character is discarded from play before any When Revealed abilities resolve. For instance, if Marched to the Wall is revealed, the chosen character (if not saved) and Superstitious Steward both leave play before the plot resolves. But sacrificing Superstitious Steward is optional and can be declined even if you named the correct trait.

  • If you have multiple copies of Superstitious Steward in play, you can either name the same trait multiple times, or you can name different traits. You then individually decide whether you wish to sacrifice any of the Superstitious Stewards that named the correct trait.

  • If "The Winter Maid" or Old Nan are used, the player is considered to have revealed a plot card with the Winter or Summer trait.

  • Bloodraven (ATT) and Superstitious Steward share the same reaction window, but the order in which you trigger them does not matter. You can only look at the opponent's chosen plot card in Step 1.2 of the plot phase, right before choosing yours, so you will always have to name the trait before you gain the additional knowledge.

  • You can trigger the ability in any phase, but it is currently only possible for new plots to be revealed in the plot phase or the challenges phase.

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