Bonifer the Good

Rules FAQ

  • Bonifer the Good gains insight himself from his own constant ability.
  • If a neutral card gains any faction affiliation, it is no longer considered to be neutral.
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The Warrior

Rules FAQ

  • In order for the claim value to be raised, a The Seven character needs to be participating at the point when claim is applied, not at the point when the winner of the challenge is determined.
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The Stranger

Rules FAQ

  • The When Revealed ability of The Stranger will do nothing if one or more players cannot choose an eligible character. In other words, it will only work if both players have at least one character in play in a joust game, or if at least two players have a character in play in a melee game.

  • Each character with the same printed cost as any of the chosen characters will only be killed once (including the chosen characters themselves), even if two characters with the same printed cost were chosen. All characters are killed simultaneously.

  • A player is allowed to choose a character that has already been chosen by another player. The chosen characters are referential targets, so you are allowed to choose a character that cannot leave play or be killed.

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The Smith

Rules FAQ

  • During the marshaling phase, each player gets an opportunity to take an action in player order, starting with the first player. That means you cannot use The Smith to kneel multiple locations with a Marshaling Action (such as The Kingsroad or Great Hall) before allowing the opponent to take an action of their own.
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The Maiden

Rules FAQ

  • A The Seven plot card will get both the reserve and the initiative boost while The Maiden is in your used pile. If there are two copies of The Maiden in your used pile, their effects stack.

  • When revealing your last remaining plot card, the initiative is compared while The Maiden is still in your used pile. It is only returned to your plot deck after all When Revealed abilities have been resolved.

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