Neutral.
Plot. Income: 4. Initiative: 5. Claim: 1. Reserve: 5. Plot deck limit: 1.

Edict.

Each player cannot gain power for his or her faction except during challenges.

Forced Reaction: After a challenge is initiated, move 1 power from the attacking player's faction card to the defending player's faction card.

Niten
Streets of King's Landing #60.

Link: Decklists

Uneasy Truce
Reviews

Rules FAQ

  • Gaining power for your faction refers to gaining power on your faction card; abilities that cause characters, locations, or attachments to gain power (e.g. Mace Tyrell), or that move power to your faction card, are unaffected.
  • Abilities that cause you to gain power for your faction (e.g. Acolyte of the Waves) will work if they resolve during a challenge (e.g. the Acolyte is killed to satisfy military claim).
  • In melee, if a challenge is redirected, the power goes to the new defending player, not the original one.
If the attacking player has no power, does the challenge goes on or it cannot be resolved? — PiGob95 1