House Baratheon. Loyal.
Character. Cost: 5. STR: 5.

Bastard. The Seven.

Stealth.

Each player cannot gain more than 3 power each round (among all cards they control).

“And may the Father judge you justly, Lord Davos.”
Stephen Patane (Midjourney)
Lord of the Waters #61.

Link: Decklists

Edric Storm
Reviews

Rules FAQ

  • Edric's ability affects renown, dominance, unopposed and rivals bonuses, and gaining power through card abilities (whether on your faction card or on other cards in play). It does not affect moving power to cards you control, which includes claim.

  • Edric will "remember" if you have already gained any power before he entered play in a round. That power still counts towards his limit.

Odrl 1273

Potentially one of the worst cards among the new sets created by the community, nearly useless or ineffective in every situation. Edric's ability is detrimental to most Baratheon builds, he is a monocon, so Martell has a field day with him, and he is cost 5, which means no cost reduction with Great Hall, thus mostly being a waste of resources. His The Seven trait is supposed to be what gets him added to a deck so he can pair up with Bonnifer, but compared to the other Baratheon The Seven cards, Edric falls short. This card reminds me of Core Stannis, a theoretically useful card that rarely works the way you want it to. If this card had the House Florent trait, was cost 4, or had another icon, then I think he would've been an interesting addition to Baratheon deckbuilding. Oh well