|Card draw simulator|
Odds: 0% – 0% – 0% more
|None. Self-made deck here.|
This is the deck I played at the castle. WARNING: this deck IS NOT optimized. I had very few time to test and tune it, and even if my usual friends and some people at the castle did help me speeding up the tuning process, I felt during the tournament that some choices were suboptimal.
That said, this is one of the funniest deck I ever played in this second edition: the new Queen of Thorns is awesome and it allows you to play DWDW style granting so many options and tricks that you can have a huge control over the game. Most of my opponents were amazed by the interactions I was able to pull out, even if they granted me the victory :D.
The idea of the deck is to use small characters with amazing "come into play" effects, and to balance their weak bodies with growing strong 3x (which can become 6-8x during a game... :P).
All the big lords and kings are 1x as they are there only to give you a win condition once you got rid of your opponents threats and/or resources: the hidden thorns + spider's web combo, paired with first snow and weapons at the door can easily get rid of most of the decks' threats in a single turn, and so does a well timed varys -> valar.
Things I would change:
- Military icons are too few: I thought Syrio could balance it but he's too expensive. Maybe Jon Fossoway could help but I feel like I need more military icons.
- The Hightower 2x: there is no real reason not to play it 3x. I don't know why I was playing only 2 to be honest... maybe too many beers the day before??? :D
- Counting Coppers: I think I never went to a tournament without that plot before and I felt "naked" without it. Maybe with 3x Hightower it could be better, and sometimes you overdraw each turn. But having a tool to draw when (and if) you need it is too strong. Still, I really don't find a plot I could cut (suggestions will be appreciated a lot :D). I was playing 2 Pleasure Barge in the beginning and I removed them in favor of 1x support of the people and The Mander, and I think this choice fits better in this deck.
- 1x Events: this really depends on the meta you're expecting: lay siege and Tears are awesome alternatives.
As usual, thanks to everyone who did contribute in testing and developing the deck.
I published this list because I hope that more players will enjoy it as much as I did, and maybe you could help me in the development if you wish.