Testing the Sun

Card draw simulator
Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet.

Eloride 1

First attempt to build a deck with the sets I actually have, so not very confident in my strategic vision as a beginner player, but I should start from somewhere. The idea is to reduce the opponent hand and take control of the game. Feel free to move any critic on this first test: all suggestions are welcome!

3 comments

nebelung 1

I think Hedge Knight is a bad card in most decks, because it doesn't synergize with Desert Scavengers, Blood Orange Groves etc.

Also, you don't have that many knights in your deck anyway. I would use House Dayne Escorts or House Dayne Knights first. :)

Eloride 1

@nebelungThank you for your suggestion. I was attracted by the low cost for a military character + the possible increase in stregth. But you're right; there are few knights in this deck and Hedge Knight risks to remain a card with no interaction at all, I will drop it and increase House Dayne Escort & Knight (+1 both) in order to have more gold to spend in other directions.

Eloride 1

What about the agenda? Should I turn it in a Fealty deck? I think that The Lord of the Crossing has a big potential with Martell. Ideally it can really hurt your opponent with the use of In Doran's Name.