The Scheming Dragons of Sunspear - 4-1 Mox Boarding House 20

Card draw simulator
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Derived from
None. Self-made deck here.
Inspiration for
None yet.

sudosteph 7

This is an aggro deck inspired by the jumping armies theme from v1.0 . I had some great games at the Mox Boarding House tourney with this deck, going 4-1 (though one win was modified!) against a variety of decks.

The lynchpins of this deck are Khal Drogo and Sunspear. If you get both of those out, you can put your opponent in rough hard position. If they’re not careful, it’s definitely possible to get effective 4 claim military out of this deck. Going second is definitely preferable if you have Sunspear out, and late game you’ll probably be more concerned about using it for power challenges.

Even without the Drogo-meister out, the cost curve on this deck is low enough that you should be able to keep high military pressure going, especially with Arianne + Unsullied/Wildling Horde/Spearman .

Caleotte, Confinement and Paramour are there to help you squeeze in some unopposed and make your opponent play more cautiously.

Draw is pretty much non-existent in this deck, so play carefully against intrigue decks. Using calm against intrigue claim instead of military is one way that can help. You’ll also want as high of a setup as you can get (5 cards is common) and will need to use Counting Coppers when you need that extra push.

FAQ: Q1: Why no Dany? A: She’s too expensive! I’m here to kill things. Dracarys works just fine with dragons and the draw just isn’t worth the cost.

Q2: Why the Arakh if only Drogo can use it? A: Because it’s super sweet and wins games when it’s on drogo. It’s true that it will occasionally be useless, or not show up, but the majority of games I’ve played, I’m able to use it to good effect.

Q3: What about Put to the Sword? A: Couldn’t fit it in and use it reliably. Also 2 cost is kinda pricey. May be worth trying some more though.

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