|Card draw simulator|
Odds: 0% – 0% – 0% more
|None. Self-made deck here.|
This is my version of Martell Wolf which I piloted to a 3rd place finish at the Glasgow Road to Stahlek event. I also took best Martell.
Notable changes to the deck from previous builds:
Palace Spearman x2 - Robust 4 str bodies with power icons. Great for Arianne and First Snow turn.
Bolton Flayer x2 - These guys are brutal whether marshalled, brought out of shadows or brought into play with Flea Bottom. Just more pressure on the board and they give you another way to set up Marched into Ramsay. Some care needed so that your own characters don't get flayed (although skinning the Bastard Daughter can be useful).
Nymeria Sand (SoD) x1 - I switched Nyms just to add a little more draw and pressure on the opponent's hand. She can be a very frustrating presence.
Ser Archibald Yronwood x1 - Attrition linked to losing dominance. Marshalling him is fine, but he's a nasty surprise to drop in with Arianne.
Isle of Ravens x1 - There are so many targets for this. Why wouldn't you want your Vengeances, Tears, Ramsays, Wards, Blades and Frozen Solids back into your deck?!
Valar Dohaeris - This is better for the Greyjoy match-up as they can't use their gazillion saves to dodge it. Suits the cost curve of the deck, too.
First Snow - Lots of your own characters are good to have back in hand, and of course it's another way into Ramsay's unpleasantness next turn.
Overall, Martell Wolf remains a strong, stable and consistent build for competitive play. And it doesn't need Breaking Ties to be a super nasty deck!!
Round 1: WIN Greyjoy Xing Round 2: WIN Greyjoy Wars Round 3: LOSS Stark Dragon Round 4: Mod WIN Stark Fealty Round 5: WIN Targ Red Door (Meereen) Graduated Cut: WIN Greyjoy Wars Top 8: WIN Targ Red Door (Meereen) Top 4: LOSS Greyjoy Fealty