| Card draw simulator |
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Odds:
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| Derived from |
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| None. Self-made deck here. |
| Inspiration for |
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| None yet. |
Baronerosso 169
I’m a veteran of the game’s first edition, so I remember the trauma of TLV all too well. Obviously, it was heavily nerfed, starting with the 100-card limit, along with having to fold the faction card.
However, I figured that as time goes on and the card pool grows, the 100-card limit becomes less of an issue. So, after some testing, I went with the Lannisters, who have a lot of strong cards without needing too much synergy with the deck (which is a bit of a bummer).
I’ve played about 12–13 games this week and settled on this build. I can’t say the deck is Tier 1, obviously, but I think it’s more rewarding than you might expect.
Lannister struggles a lot with card draw, so these three guaranteed cards per turn are a real godsend.
I had also considered Exchange of Information as the deck’s R card, but I have to admit that Forgotten Plans is much more important now.
The targets: -Mad King’s Command -The Father -Bran the Builder -We Take Westeros/Rise of the Kraken -For the Realm (NW) -Barring the Gates -Strained Reserves
The rest don't have much to explain—taking the lead is the key!
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TOP build, very effective and versatile! |
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the deck fix one of lannister main issue: draw the intrigue pressure is real, and having 100 cards on your deck, while apparently a drawback, helps playing some cards that usually are not played because of deck constraint |
Best player EU