House Tyrell Melee 3 core + Westeros Cycle Fealty Boardgame

Card draw simulator
Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
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Game plan: Explosive strength buffs + renown. Win challenges by large margins, trigger power gain (Lady Sansa’s Rose), snowball to fast victory.

Key pieces: Margaery Tyrell, Randyll Tarly, Knight of Flowers, Heartsbane, Highgarden, Lady Sansa’s Rose, The Mander.

Early: Setup economy + cheap knights. Play Margaery or Randyll quickly. Trading with the Pentoshi for tempo.

Mid: Stack buffs (Margaery, Heartsbane, Growing Strong). Win power challenges by 5+. Trigger Rose. Stand with Randyll.

Late: Multiple renown bodies + repeat buffs. Close in 1–2 turns via power burst.

Strengths: Fast power gain, huge challenge strength, strong draw (Mander/Barge), excellent vs slow decks.

Weaknesses: Relies on key uniques, vulnerable to kneel/control, weaker defense, reset reduces buffs/board.

Nickname: Reach Power Rush

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