| Card draw simulator |
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Odds:
0% –
0% –
0%
more
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| Derived from |
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| None. Self-made deck here. |
| Inspiration for |
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| None yet. |
edcwsxqazogamer 1
Game plan: Explosive strength buffs + renown. Win challenges by large margins, trigger power gain (Lady Sansa’s Rose), snowball to fast victory.
Key pieces: Margaery Tyrell, Randyll Tarly, Knight of Flowers, Heartsbane, Highgarden, Lady Sansa’s Rose, The Mander.
Early: Setup economy + cheap knights. Play Margaery or Randyll quickly. Trading with the Pentoshi for tempo.
Mid: Stack buffs (Margaery, Heartsbane, Growing Strong). Win power challenges by 5+. Trigger Rose. Stand with Randyll.
Late: Multiple renown bodies + repeat buffs. Close in 1–2 turns via power burst.
Strengths: Fast power gain, huge challenge strength, strong draw (Mander/Barge), excellent vs slow decks.
Weaknesses: Relies on key uniques, vulnerable to kneel/control, weaker defense, reset reduces buffs/board.
Nickname: Reach Power Rush