Greyjoy Sun Unopposed with Attachments

Card draw simulator
Odds: 0% – 0% – 0% more
Derived from
Greyjoy Sun Unopposed 2 1 5 2.0
Inspiration for
None yet.

scantrell24 3334

This version focuses more on Balon.

6 comments

Barnie25 227

This version is miles ahead of the previous iteration. Seems like a really solid list to me.

Slippy 8

Care to explain why this is miles ahead?

Barnie25 227

@Slippy this deck has a much better focus, what Greyjoy Martell wants to do is grab power and win challenges. This build has the elements to do just that. This plot line up for instance is exactly what you would want. Ways to look for the cards you need, gold and power grab plots. All cards work in concert except for the Paramour which shouldnt be there in my opinion.

Slippy 8

Thanks for clearing that up. I’ve been play testing a bit with the previous iteration and here are some of my findings: - Sunspear didn’t really seem to serve a clear purpose (at least to me). There wasn’t a situation where I wanted or needed it. - The event package is really strong. I’ve done some pretty amazing things to force unopposed, to kill characters with we do not sow and seastone chair. I did sometimes have a lot of events in my openingshand, limiting my setups. I see you’ve taken some out, I would agree with that. I am going to miss Support of the People though, it’s pretty cool. - Great Kraken; the deck kind of runs out of cards at a certain time with (the many) events (of the previous version) that you kind of always want to Kraken to really capitalise on your unopposed challenges. I think, if you’re not playing Support of the People, 3 is the only way to go. So agree on that. - The reducers dudes are really strong, if only in setup. - In the current Targ meta, Asha seems like a real liability. It kinda hurts to see, but I have to agree with your going down to 2 Asha’s. - As few unique Plaza targets as possible. Definitely agree with the one-offs you’ve put into the deck. - Not sure about the attachments. While I missed Little Bird at one point (losing Balon to a Tears but killing Dany with Chair in the same turn), I’m not too sure on the Seal. I know, it’s super strong on Balon, versus Baratheon, but it’s going to get removed 100% of the time. One of the strengths of the previous version was the no-attachments deal, all of a sudden, all these confiscations are actually a liability for your opponents own cards. - Why two Summons? I know you play some one offs, it’s an extra draw, but it has no initiative. Wouldn’t one be enough? Marched is so strong.. Care to explain? - How did you like Here To Serve? I see you’ve removed it. I liked it because it got on of those beasts out early, but it always felt awkward because I didn’t really know when to play it. Turn 1? Turn 2? etc. - What was your reasoning behind including the Black Wind’s Crew? Your previous version did not have them if I a not mistaken.

  • I disagree with Barnie25 on the Paramour. It forces through unopposed and is good versus Targ to kneel Dragons.

Thanks and keep on building! I’m learning a lot :)

Slippy 8

I continued this discussion on cardgamedb. Also the layout of my post got screwed up.

cfcfolio 19

If able seal could be used strategically for one or two of the end plots - acok and rotk - at least that’s how I see it. The two summons make sense since there is less draw with out the reader. I’m definitely going to try this one, probably my friends too. I would however like to try and make room for a second paramour or obara. Like it a lot and thank you for all your great work on cgdb!