This is my first actual attempt at deckbuilding with a new premise. My two favorite factions are Martell and Tyrell, so I decided to try something... different with them. The idea is to use the icon takers to take away military icons from them in the early game, and get the unopposed with cards like mare in heat on arbor knight, pulling them into battle with paramour, or out right stopping them with confinement. Once you've built that critical mass of knights (3-4 depending on power), drop tourney twice for the win.