Suns and Walls

Card draw simulator
Odds: 0% – 0% – 0% more
Derived from
Suns and Walls 7 8 7 3.0
Inspiration for
Sunset at The Wall 1 1 0 4.0

Joe From Cincinnati 1672

This is a deck that I’ve been working on for some time.

I really liked the idea behind defending the Wall and using Ghaston Grey to slow down heavy renown characters or other extremely problematic characters.

But it wasn’t enough to make me want to play the deck competitively. I’ve always felt that, in order for a Wall deck to succeed, the other faction you play with must have some other kind of power gain capability. Stark and Sansa, Baratheon and the Chamber of the Painted Table, Tyrell and Renown etc. Martell paired with Night’s Watch just felt too slow and could be overrun.

In the last chapter pack, the King’s Peace, the Boneway was released to help that problem. I was a little hesitant because everybody in the community panned the card. Some called it useless, some said it was janky and easy to counter, some even called it worse than Brandon’s Gift! I was wondering “Am I crazy for thinking this works perfectly with Ghaston Grey and the Wall? Is that too many locations, and I’m just stupid?”

Then my buddy @Drakk won a store championship with the deck. He went undefeated and told me how dominating it was. That was enough of a reason for me to physically build the deck (which had, until that point, been sitting quietly in my decks section on Thronesdb.com) and take it to my local game night last week.

And Damn.

During this week and the last week, the deck went 6-2. Among those 6 wins were 2 Targaryen decks, a Lannister deck, a Martell Lion deck, and a Greyjoy deck. And most of the wins were in pretty dominant fashion. The two losses were against a Greyjoy and a Targaryen deck. The Greyjoy deck that I lost to was running 3 Raiding Longships and got 2 out. At that time, I only had 3 attachments in the deck (1 dawn and 2 noble lineages). I have since doubled the number of attachments to help with that match up, and I beat a Greyjoy deck this past week.

The Targaryen loss was a drawn out game where I didn’t see the Boneway for a long time and was delaying Drogo with Ghaston Grey and collecting power with the Wall (despite having to contend with 4 challenges per turn). Neither of us were running Wildfire, so I was unable to win any challenges, as he built up a 10-15 character board. If I had seen the Boneway one turn earlier, I would have won. The game went, I believe, 9 plots before he finally won 14-15.

The basic concept of the deck is pretty simple. The Wall makes your opponent want to push all their challenges through. The Boneway makes them not want you to lose so many challenges. Feast for Crows and the Iron Throne make winning dominance a priority for all the passive power gain a deck can stomach. Ghaston Grey punishes their big guys for winning challenges and Nymeria/Maester Cal/Confinement gives you a bit of control over what challenges they are allowed to run.

I am sad that I couldn’t fit Attainted into the deck, but I just had too many locations to fit in.

Try it out and let me know what you think! :D

13 comments

Avelfaltazi 1

what about cutting a Noble Lineage for an Attainted ?

And what about edric is he that usefull ? I rather cut him to put maybe little finger for the draw but quite expensive and bad for set up and jump... So maybe one more caleotte ?

Anyway nice deck ! Thx for sharing

Joe From Cincinnati 1672

@AvelfaltaziI really like Noble Lineage because it is a free, easy to attach card to most characters that make them immune to Seastone Chair, Plaza of Punishment and Raiding Longship.

Attainted isn't bad, but this deck isn't really trying to do too much Attainted -> Tears stuff, and I have more than enough intrigue icons such that having an intrigue icon on the other side of the board isn't too big of a deal under normal circumstances.

I could see a use for splashing an attainted in, but I really like the 3 noble lineages, especially for set up.

As for Edric, he's a stealth character. So if you save 1 gold, you guarantee that stealth can't get around him. It's niche, but very important when defending the Wall. I've already dropped him to 1x, I'd rather keep one stealth character just for that stealth defense than have a second Maester Cal, who is also affected by first snow. But that's just a personal preference.

I do like the idea of adding a Littlefinger somewhere though. More draw is great and the deck needs a few more high cost characters.

The big problem is balancing the set up and wall defense of low cost characters with the First Snow of Winter protection of 4+ characters. That'll require some testing to really fine tune.

Avelfaltazi 1

Gonna try your deck as soon as possible, and come backs with more extended thoughts.

I do think 3 greenblood trader might be too much, especially now you mentionned First Snow of Winter and maybe cut one for littlefinger could be nice.

And one more thing which bother me a bit, you have nothing to deal with attachements ? Plot line seems OK, well maybe I'll try to cut Fortified Position for Confiscation. Or the other solution is Rattleshirt's Raiders, who works amazingly with Arianne and can't decently take noble... But once more it is difficult to make space for them...

earcarax 1

Looks like a nice deck to me! I'm still testing The Boneway myself, so it's good to see it in some decks.

Question: why include Condemned instead of Attainted? You said that this deck doesn't do much of the Attainted/Tears combo, but extra kill is good right? Is Condemned that good to stall your opponent even more?

Joe From Cincinnati 1672

@earcaraxIt's more a test than anything. If I'm building a deck around The Boneway and The Wall, I don't mind losing challenges too often. The only exception being power challenges, especially late in the game.

With First Snow of Winter encouraging smaller boards with bigger characters, one or two attainted can make it so that you opponent is unable to win a power challenge, or has to commit a lot to winning a power challenge. This makes the stall nature of the deck work a lot better at keeping it's opponents below 15 power.

I'm still testing to see if it works out that way.

Pao 24

This deck and all others that include the new "opponent only" attachments is the reason I think more decks will need to start including at least 2 copies of rattle shirts. As far as I can tell, attachments are playing a much bigger role than in 1.0 and constant, consistent active attachment removal is going to be huge. Only just having the plot is not going to cut it any more.

That being said I loved the idea for this deck as soon as I saw the Boneway. In my brief testing with a build of this deck, I was surprised that I could get this off 2 or 3 times consistently in a game! I mean if you really wanted to, you could chump challenge and then they have to weigh weather that want to kneel bigger stuff to defend (thereby making them have less to challenge with) or they let it squeak by. Either way I was happy. Fun deck and visibly frustrating for some decks to play against.

Pao 24

Also considering that only 5 characters are higher that 3 cost (albeit one is not unique), how do you think this will do in a First Snow meta? I took mine apart from fear that that plot is going to wreck this deck (archetype).

Avelfaltazi 1

I waw concern about First Snow of winter also and was thinking of removing most of the economical pin's (maybe keep one of each or 2 martell's) and add in In Doran's Name ! Wich can be use in various situation and work well with Feast for crow to end the game... The big issue is that it is quite bad for set up (less cheap char and more event ...) Dunno, didn't try it out yet, so it's just me picturing weird stuff...

Joe From Cincinnati 1672

@Pao I'm currently adjusting it for the new First Snow meta. I hopefully won't wreck the curve too badly, but more 4+ costers definitely need to be added.

@AvelfaltaziI think econ guys are important for set up, since more 4s and 5s means you'll need a lowbie to protect them from marched.

I could see the application of In Doran's Name. I just don't know how I would make room.

The set up of this deck will definitely suffer because of that damn plot haha. It's a shame, because the deck was practically unbeatable prior to First Snow showing its ugly face.

Avelfaltazi 1

I just make some games with econ guys out (keeping only 2 desert scavenger) and for the Eco part it was OK since the plot line is quite not that low on gold, but set up are really ugly.... I think Rattleshirt's Raiders are really needed if we don't include confiscation... and they are safe on FSoW... But including the threat of FSoW will require lots of changes... Which I'm looking forward to see !

I've got this huge tournament comming up in 2 weeks and going there with a Martell/NW would be so damn good :D

Dembers 1

any ideas playing this in melee? without WotN please :)

Joe From Cincinnati 1672

@DembersI actually think it's a pretty good melee deck as it is. Having the Wall during melee is usually begging people to attack you over and over again. However, with the Boneway and Ghaston Grey, it makes your opponents not want to attack you, so there's a certain amount of give and take there.

In melee, I think I'd remove the Iron Thrones and put in Sunspears, simply because they're way more relevant in melee, since you have a lower chance of being first player with 4 or 5 players. I'd also probably go up to 2x Obara, since she does defend even when kneeling, which is just super efficient for melee games.

chriswhite 1

I played a similar build recently and got destroyed repeatedly––first by Lannister LOTC, which used Casterly Rock and Put To The Sword to great effect, and then against Targaryen, which just seems to obliterate this deck. I really like the concept, and love when it works, but I find that there's so much potential for disruption that it's very inconsistent. A single unmilked Syrio can deny you Wall stuff indefinitely, and unplanned challenges (Drogo, Casterly Rock) are tough to deal with. Standing Dany also makes Bastard Daughter and Greenblood Trader helpless, and burn is similarly devastating. Zero attachment removal is pretty debilitating when so much responsibility seems to fall on Nymeria. Is this deck concept still viable?

Of the new cards released since you first built this, which would you move in/out? I'm finding Stonesnake unexpectedly effective for his stealth-resistance, and potential renown. Sworn Brother, Quentyn Martell, Vengeance for Elia, and His Viper Eyes all seem potent. I've subbed a few of these in in place of some reducer characters, because there's so little need for claimsoak (Aemon and Bastard Daughters seem to have it covered).