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alexandjef 15
Won a small (5) melee with this. It works well with Melee, but good for Joust also.
Its great for power rush, it won one game over 3 rounds, and another game in the second round. With a small, but decent set up it can take 8 power in a turn.
The idea for Melee is to have a solid defence set up with a wide icon spread, use plots to build/defend/build/defend and then power rush with superior claim/The Wall/Standing Sansa/Edd and Robb renown. If you can 2 or 3 of these things to hit each round, its strong.
Use this deck for Joust - but focus on the Direwolf dominance. Use Grey Win to trim down chuds, before getting Mil claim. The Wall and Sansa out can net 3 power a turn if luck.
Killer feature of the deck - Wardens Of The North. Played Mid-game when you have enough Starks out, hopefully Kennel Masters too, and force people to either over commit, or sneak wins through.