Card draw simulator |
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Odds:
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Derived from |
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None. Self-made deck here. |
Inspiration for |
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None yet. |
Randor85 1
So this is an experiment... could well be a train wreck. The idea was Wall defense combined with icon denial. The character choices were to avoid monocons unless they brought something else to the table that I thought was worth it. Maximizing econ as best I can, and disrupting my opponent's ability to issue challenges as much as possible to ensure that I am kneeling out the wall at the end of every challenge phase.