Splash Of Salt

Card draw simulator
Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet.

Skedarman 125

Evolution of the deck I took to the Brisbane 2016 regionals where it went 4-1, and at a local event more recently where it's only loss was down to the worst case of bad luck card draw I have ever experienced. Still holds most of it's guts however have removed a few Raiders from Pyke, Street of Steel and an extra throwing axe to slip in Relentless assaults, Superior Claims and a Hands Judgement. Why only two of's with some of the main characters? I only bought two cores, simple, and as yet have never needed a third.

Hit the ground running and don't look back. Assert your dominance with an opening Heads on Spikes, grab that two power and let your opponent know it's going to be like that. Using Wildfire and Surprise attacks to keep their board state in check if they get too greedy. Lordsport Shipwright is there to kneel Kingsroads or other locations that other factions just love, with the captains daughter keeping any Mountains out of my face. (Don't know about your local area, but people in mine just love the mountain, so many mountains, it's like the Alps)

Keep the tempo up being aggressive and forcing as many unopposed challenges as possible, we're against a clock here. And be prepared to gamble Rise of the Kraken, play with WHAT APPEARS to be enough sheer reckless abandon and fortune will favour you, and remember it's just a game. Also

If you reach plot 7, you've probably lost.

Update: I've since removed the throwing axes and relentless assaults and have been trialling in Sea Bitch and Milks.

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