Tinderjoy Reanimator - Great Beards of Westeros Episode 20

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kennish 206

This is a deck we accidentally discovered while thinking of a new deck to build. Since we've built the deck, we've seen great success with it, only dropping around five games in our testing of over 50 games.

HOW TO PLAY THE DECK:

We always aim to get Margaery out. We cannot stress how important she is to the deck, so there are tutors, save effects, and attachment control to ensure she sticks on the board with her text box intact.

The deck wants to set up a Wildfire or a Valar turn, where you can wipe away the board by a significant amount, using saves to ensure Marge stays alive, so you can trigger her reaction, often netting a significant advantage with the deck.

This isn't a foreign concept to any deck that uses Tinder Marge -- this has always been the way to aggressively play her.

But this is where the Kraken Banner starts to get juicy. Using Aeron (and The Iron Throne), we can play a more defensive game, often to win dominance, so we can resurrect our fallen Ironborn friends. We can kill our Theon/Victarion to fetch a Renly, then bring them back again in the Dominance phase. This puts us ahead so far in the game. FeelsReanimatorMan

Yup, we finally have 2.0 first-ever reanimator deck.

THE CORE:

TINDER MARGE AND LORDS

As the deck name implies, Tinder Marge plays a huge role in the deck. This means that getting Marge on the board is extremely essential to the deck's success. We ran 3 copies of Marge, as well as 3 Hobber, and 1 Summons to ensure that we can always play her every game.

The Lords package provide the punch the deck needs to close out games. Renly, Victarion, and Theon are stellar cards in their cost range, so we run multiple copies of them. Meanwhile, we also have singleton copies of Mance Rayder, Littlefinger, Randyll, and The Knight of Flowers so we can fetch them depending on the situation. We also included a miser's copy of Varys in case we needed another board wipe.

THE SAVE PACKAGE

We have eleven saves to protect Marge and the subsequent Lords and Kings that will be played. The deck leverages on enabling Marge through Valar in some instances, so being able to save her when it matters is extremely important. This will also net you a two-for-one, because even if our Lord dies, we can fetch a new one to replace them, even on a Valar or Wildfire turn.

DOMINANCE PACKAGE

Aeron Damphair + Iron Throne was a combo we have always loved ever since the Core Set. Since each death every turn will regularly require an opponent to kneel characters or spend gold (to initiate a Military challenge), they are losing STR for dominance. When we can replace characters when they die (thanks to Tinder Marge), we can reliably win Dominance.

versus decks that want to challenge your dominance though (think Bara / NW), your characters are often beefier than theirs, so you can still win Dominance. You can also punish their passive play since you have access to stealth characters.

We believe this Dominance module really shines in this deck, since we often only rely on Power Challenges to win the game. Ideally we just want to rack up power through renown, power challenges, and dominance.

5 comments

OKTarg 33

Paxter OP.

OKTarg 33

Weak to Crown of Gold on Blood of the Dragon turn.

okko13 26

If you had to change something ... what would you change from the deck?, perhaps the knight of flowers, for a Varys?.

kennish 206

@okko13 Wouldn't play a second Varys, not cut KoF. I'd much rather cut a Randyll since he's just a beefy character with little upside in this deck compared to KoF.

kennish 206

@OKTarg, Ryan Jones said the same thing. Haha! Close Call was in there for that.