|Card draw simulator|
Odds: 0% – 0% – 0% more
|None. Self-made deck here.|
It seems that a number of people had a good idea all at once last weekend! Congrats to everyone who's put Martell on the map, this is my meager contribution to the Dornishmen.
Fundamentally, this is a heavy control deck with resets, utilising the icon removal and character removal of ghaston, southron, tears and the venomous blade to push solid board advantage. If a board become too flooded, varys provides the answer.
I took a similar deck to this running the prince's pass to the european championships in Birmingham. I found that whilst it had been potent in testing, it ran into a wall (literally) against the Night's Watch. I had to face two wall decks during the course of the swiss and lost both times.
Changing the deck with the help of the Crosse Keys meta, we revamped the deck to include pieces that were capable of providing an answer to the Watch, aided by the addition of Dornish fiefdom. Varys helps and political disaster, which I've been considering in this for a while, is the killer piece of the deck in that matchup. At the moment however, it's a great meta call. The deck (and currently Martell in general) favours locations that don't stay on the board, with the exception of econ. other dominant factions, targ, stark, greyjoy and night's watch all prefer substantial backboards, so political disaster really hurts them, wheras this deck can maintain dornish fiefdom and carry on regardless.
The matchup's went like this
Game 1 - Targ Fealty (Win) Game 2 - Targ Kraken (Win) Game 3 - NW Rains (Win) Game 4 - Bara Kraken (Win) Game 5 - Targ Fealty (Loss) Game 6 - Tyrell Dragon (Win)
Top 8 - NW Rains (Win) Top 4 - NW Summer, yes, that one (Loss)
Happy to discuss further and will likely update with match reports later :)