Lord.
Interrupt: When Viserys Targaryen leaves play, choose an attachment, and discard it from play.
Link: Decklists

Action: Choose and stand a unique character you control. At the end of the phase, if that character is still in play, return it to your hand.
Link: Decklists

Army.
No attachments.
Wardens of the Reach gets +1 STR for each The Reach location you control.
Link: Decklists

Reaction: After you win an unopposed challenge, choose an attachment or location controlled by the losing opponent, and discard it from play. (Max 1 per challenge.)
Link: Decklists

The Westerlands.
Limited.
Marshaling Action: Kneel Western Fiefdom to reduce the cost of the next card you marshal this phase by 1.
Link: Decklists

Valyrian Steel. Weapon.
Ambush (1).
Attached character gets +2 STR.
If attached character is Joffrey Baratheon, he gains a icon.
Link: Decklists

Scheme. War.
When Revealed: Each player chooses up to 3 characters he or she controls. Kill each character not chosen (cannot be saved).
Link: Decklists

Army. Wildling.
No attachments. Pillage.
Challenges Action: Kneel your faction card to choose a participating Wildling character you control. Until the end of the challenge, that character gets +2 STR.
Link: Decklists

Play only during a challenge.
Action: Until the end of the challenge, raise the claim value on your revealed plot card by 1. (Max 1 per challenge.)
Link: Decklists

Ally. Steward.
Marshaling Action: Kneel Winterfell Steward to reduce the cost of the next character you marshal this phase by 1.
Link: Decklists

Wandering Crow.
Reaction: After you marshal Yoren, choose a character with printed cost 3 or lower in an opponent's discard pile, and put it into play under your control.
Link: Decklists
