Link: Decklists

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Knight.
Reaction: After a Summer plot card is revealed, Ser Robar Royce gains 1 power. (Limit once per phase).
Forced Reaction: After a Winter plot card is revealed, kneel Ser Robar Royce.
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Kingsguard. Knight. Rainbow Guard.
Ser Robar Royce cannot be declared as an attacker or defender in the first challenge each player initiates each round.
-1 Initiative.
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Kingsguard. Knight.
Shadow (5).
Reaction: After Ser Robert Strong comes out of shadows, choose and kill a kneeling character with printed cost 5 or lower.
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Knight.
No attachments except Weapon.
While Ser Rodrik Cassel is attacking in a challenge, each unique character you control gains insight.
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Companion. Kingsguard. Knight.
While you control Aegon Targaryen, he gains a icon.
Interrupt: When a King or Lord character would be killed, discard 1 card from your hand to save it. (Limit once per round.)
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Knight.
No attachments except Weapon.
Reaction: After an opponent triggers a location ability, Ser Talbert Serry gets +2 STR until the end of the phase. (Limit 3 times per phase.)
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Guard. House Arryn. Knight.
Reaction: After you lose a challenge in which Ser Vardis Egen is defending, sacrifice him to choose an attacking character. Place it in shadows with a shadow token on it (cannot be saved). While that card is in shadows, it gains shadow (X). X is its printed cost.
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Knight. Ranger.
No attachments except Weapon.
Interrupt: When Ser Waymar Royce is killed, discard 1 card at random from each opponent's hand.
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Knight.
Challenges Action: Kill Ser Willam Wells to choose a character. Until the end of the phase, that character loses a , an , and a icon.
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Bastard. Knight.
Renown.
Challenges Action: Discard 1 power from The Bastard of Godsgrace to reduce the cost of the next card you play or ambush this phase by 2.
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House Tully. Knight. Lord.
Renown.
While The Blackfish has 4 or more power, each House Tully character you control does not kneel when declared as an attacker.
Reaction: After you win a challenge as the attacking player, draw 1 card. (Limit once per phase.)
Card design by 2009 World Champion, Erick A. Butzlaff.
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Commander. House Tully. Knight.
Renown. Stealth.
Each Army character you control gains an icon.
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House Harlaw. Knight.
No attachments except Weapon.
While The Knight is attacking alone, he gains stealth and renown.
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House Harlaw. Knight.
Pillage.
Action: During a challenge in which you are the attacking player, return 2 characters from the defending player's discard pile to their owner's hand. Then, raise the claim value on your revealed plot card by 1 until the end of the challenge. (Limit once per challenge.)
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Knight. Lord.
Renown.
While The Knight of Flowers is attacking alone, the defending player cannot declare more than 1 character as a defender.
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Knight. Lord.
Renown.
Reaction: After you play an event, The Knight of Flowers gets +2 STR until the end of the phase.
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Kingsguard. Knight.
Shadow (5). Renown.
Reaction: After a card you control comes out of shadows, choose and stand a Kingsguard character. (Limit twice per round.)
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