Cersei Lannister
Lady. Queen.
While Cersei Lannister is attacking during an challenge, raise the claim value on your revealed plot card by 1.
Cersei Lannister
Lady. Queen.
Cersei Lannister does not kneel when declared as an attacker in an challenge.
Reaction: After 1 or more cards are discarded from an opponent's hand, if you do not support that player, Cersei Lannister gains 1 power. (Limit 3 times per round.)
Cersei Lannister
Lady.
Shadow (5).
Reaction: After a card you control comes out of shadows during the challenges phase, each opponent discards 1 card at random from his or her hand. (Limit 3 times per phase.)
Cersei's Attendant
Companion.
While Cersei's Attendant is participating in a challenge against an opponent with no cards in his or her hand, Cersei's Attendant gains insight.
Cersei's Informer
Spy.
Bestow (3).
Action: Move 1 gold from Cersei's Informer to a non-Spy card you control to draw 1 card. Then, choose and discard 1 card from your hand. (Limit once per round.)
Cersei's Wheelhouse
Vehicle.
Reaction: After you become the first player, either: gain 1 gold, or draw 1 card.
-1 Initiative.
Karstark Lancer
Ally. House Karstark.
Interrupt: When Karstark Lancer is sacrificed or killed, each player chooses a location they control, if able. Each of those locations gains 1 power.
Pyromancer's Cache
Item.
Location only.
Treat attached location as if its printed text box were blank (except for Traits).
Attached location gains: "Action: Kneel this location to draw 1 card."
Pyromancers
Ally.
Dominance Action: Kneel Pyromancers and discard 1 power from your faction card to choose a non-limited location, and discard it from play.
Sweet Cersei
Warship.
During the challenges phase, you may spend gold on Sweet Cersei as if it were in your gold pool.
Reaction: After you win an challenge, move 1 gold from the treasury to Sweet Cersei.
Toll Enforcers
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Guard. House Frey.
While Toll Enforces has 2 or more gold, it gains renown.
Reaction: After an opponent has initiated a challenge against you, end the challenge with no winner or loser unless they move 1 gold from their gold pool to a card of your choice. (Limit once per round.)
Vanguard Lancer
House Florent. Knight.
Water Dancer's Sword
Weapon.
Character with printed STR 3 or lower only. Ambush (1).
Attached character gets +2 STR.
Forced Interrupt: When the challenges phase ends, return Water Dancer's Sword to hand.