The Night's Watch. Non-Loyal.
Character. Cost: 5. STR: 3.

The North.

Coldhands cannot be saved.

Reaction: After you marshal Coldhands, choose 1 other non-Army character controlled by each player. Remove each of those characters from the game until Coldhands leaves play.

Card design by 2011 Joust World Champion, Brett Zeiler.

Diego Gisbert Llorens
The Faith Militant #85.

Link: Decklists


Rules FAQ:

  • Coldhands can only be triggered if you have another character to remove from the game.

  • Duplicates can be used to save from "remove from the game" effects.

  • Removed characters return to play after Coldhands has already left play (so no combo with Ramsay Snow).

  • Removed characters return to play under their original owners' control.

  • If you play Mutiny at Craster's Keep and sacrifice Coldhands as a cost, removed characters return to play in time for the choosing of targets, however they are not eligible due to the Jeyne Westerling rule (FAQ 3.2).
mplain 237
If a character with power on it is removed, is the power also considered to be removed from your opponent's score? — Statusunquo 1
Yes. — mplain 237
When coldhands is blanked when he leaves play the Char removed by him will still come back right? and how it works with barring the gates? when coldhands leave while gates are reveald, they will get back? thx — huters017 1
Once a lasting effect is created, it becomes independent - blanking its source will not achieve anything. Basically, "until Coldhands leaves play — mplain 237
is written on the lasting effect that is hanging in the air. — mplain 237
Barring the Gates does not prevent cards from returning to play due to the expiration of lasting effects (Coldhands, Mace Tyrell, Journay to Oldtown). — mplain 237