The Night's Watch. Loyal.
Attachment. Cost: 3.

Legacy. Tapestry.

Unique location you control only.

Reaction: After you win a challenge by 5 or more STR, if you control 2 or more participating:

- Ranger characters, gain 1 power for your faction.

- Steward characters, draw 2 cards.

- Builder characters, stand a location.

Kris Cooper
Fire Upon the Grass #50.

Link: Decklists

Legacy of the Watch
Reviews

Rules FAQ

  • If you lose control of attached location, Legacy of the Watch will become illegally attached and will get discarded. That also happens if Legacy of the Watch's text box is blanked at any point (for instance, by Brother's Robes), because it will lose the play permission of being allowed to be attached to a location rather than a character. On the other hand, assaulting (or otherwise blanking) attached location will not cause Legacy of the Watch to become illegally attached.

  • If attached location leaves play, Legacy of the Watch returns to its owner's hand.

  • If multiple conditions are met in the same challenge, you only trigger the reaction once. Each effect then simultaneously resolves if its condition was met.

  • A single participating character with multiple relevant traits counts towards each corresponding condition.

  • Since the word choose is absent, you do not need to declare which location you plan to stand until after the cancel window has closed.

  • If you control two participating Builder characters and no kneeling location, you can still trigger the reaction. However, you have to stand an opponent's location if there is one.

  • If one of your participating Steward characters is Dolorous Edd, you have to decide whether to return him to hand or not before you can trigger Legacy of the Watch. If returning him to hand means you no longer control 2 or more participating Steward characters, you do not get to draw 2 cards.

Odrl 1249
Gorgeous artwork! — scantrell24 3375