Power Control.....maybe.....

Card draw simulator
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Derived from
None. Self-made deck here.
Inspiration for
Power Control.....maybe..... 0 0 0 2.0

Veknus 2

Hi guys....I was trying this deck at my local store tournament and and I am a bit lost for words....with this deck....there are a lot of things with this deck that I did not expect to work...

The heavy attachment is something not to be underestimated. Being able to lock down and pinned down major characters really helps....As for the characters I didn't give it a second thought of thinking because all I wanted was characters Renown and yes 'The Bastard of Godsgrace' was an afterthought....

As for the Roseroad I traded one in for the Gates of the moon...thingy x2...The only major downside to this deck is the lack of card draw....and it was sadly I had to sacrifice a bit for more stable fighting power.

As for the plots, I found that 'The King's Peace' has became a bit of a stall card against some players on turn 1/2. As for a econ plots, Late Summer Feast was something I had to let go in trade of 'Pentoshi or Time of Plenty'

Please try, tweak, tinker and feedback is always helpful....

Again thank you from Australian local player base.


_PapaSmurf_ 1

Difficult/Bad setup I think

Veknus 2

Can I ask what do you mean?

Maenas 1

What I think @_PapaSmurf_ means is, that having 8, cost 7 cards, 15 "negative" attachments and 8 events, will necessarily produce bad setups (i.e.: less than 3-4 cards in the setup phase). Although that may be a completely intentional thing judging the approach to control you are trying...

Veknus 2

Ah thanks @Maenas, and yes it was intentional to have 15 neg attachments so i can aggressively shutdown the opposition, mostly because I've been facing players with characters doing certain things that is unfavorably. At the same time forcing the opposition to make decision they would not want to do.... A few cards I forgot to add to this list was Great Hall....while I was building this I wasn't even thinking about it.