Choke 2.0 - concept

Card draw simulator
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Derived from
None. Self-made deck here.
Inspiration for
Choke 2.0 - concept 0 0 0 2.0

gramyotron 1

This is a Concept of deck I was testing last couple of days.

It is an evil pleasure to play with it when everything works exactly as planned. Clydas spoilers made me think if Choke can be serious threat again. Here are the results.

Initial games showed, that there is much too much economy in current meta. This is especially visible against Shadow decks. High Sparrow is here to the rescue. His ability might sometimes backfire (when we want to draw as crazy with Hobb), but keeping Trades routes to solid 7G, which we can lower to 3 is spectacular. The other side of this deck it to steal not only gold coins before they can be used, but also those already spent: -Yoren, -Rat Cook, -Coldhands -Recruiter -Expose Duplicity Each of those cards literally won me at least one game. For Yoren I was thinking about including one Journey to Gulltown, but have not yet decided to do that (it is the nearest change along Clydas though). Event itself can be used as counter measure when we expect some character reset, attachment removal or even as a mean to stop opponent from resetting for one turn. Deck also has blietzkrig scenario included -> Famine with some choke in hands plus military icons, so typical oldschool.

It needs some polishing here and there: -maybe more characters with Power Icon -some thougth about fast murder decks (especially Wildlings) and maybe not so strong against passive decks. I have played one game against Builder's Wall defence and it was tragic. -getting down to 62 cards (it is my original concept + Clydas at the moment). -There are games when I consider having one more Winter Resserves better instead 2xBarring (we have decent amount of cards that put character’s in play).

That’s it. Choke is not dead. It might not be champion material, but with decent setup it can trash any deck there is.

3 comments

Neoptolemos 408

Clydas will be broken, but I think that choke is still better with GJ banner. Botley Crew, Nightflyer on economy (even several times - Nothing Burns), maybe Raiding the Bay of Ice. Also Lay Siege is interesting option to deal with Gates of the Moon (staple nowadays).

gramyotron 1

Botley Crew is massive, but go and try to keep that board with them. With BC you make opponent loose 1G for your's 3, for something you can have out of agenda. They can rock on Famine opener but while the game lasts you find them less usefull. I think that NW-GJ is generally better (And with that 6-7G bombs design team had to balance the power giving them ultra cheap great locations) and you could add some nice non-gold choke thanks to it: Captain's daugther Murenmure Shipwrigth But you loose the overall consistency - Like Grenn who is a mid-late game mechanism to outrun enemy. To tell the truth, if you think that beyound R1 or R2 kneeling of economy locations is efficient way of choking you are wrong. At that time opponent can have up to 5 eco locations and High septon is the only way out of trouble.

gramyotron 1

And BTW: Clydas is not broken. He is a char that should have been in NW from the start as part of the Gold-choke theme. There are at least 4/5 dozens of more broken cards. He is a vunreable monocon that literally takes 2 G every round. How you can compare this to Tywin or Dracarys shit or the Drowned Fanatic or that Jumper out of Martell.